serverCommandAvailable: Difference between revisions
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Revision as of 15:48, 1 September 2019
Description
- Description:
- Returns true if given serverCommand is available on current machine, false if not. Here is the general table of availability of Arma 3 server commands:
 - Available to anyone
 #login, #userlist, #beclient, #vote #kick, #debug #lock, #unlock, #maxping, #maxdesync, #maxpacketloss - Available to any admin (voted in / logged in)
 #logout, #restart, #mission, #missions, #reassign, #monitor, #init - Available to logged in admin
 #shutdown, #restartserver, #exec, #beserver, #monitords, #logentities, #exportjipqueue - Available to logged in admin on certain game builds
 #captureframe, #enabletest, #disabletest To check if server command could be executed in current environment use serverCommandExecutable. For more information on what each server command does, see Multiplayer Server Commands. NOTE: When password variant of serverCommand is used on dedicated server, the table above does not apply as everything is available to it.
 
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- _can = serverCommandAvailable "#kick";
- Example 2:
- if (serverCommandAvailable "#logout") then { hint "You are a some sort of admin"; };
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	