setFace: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= |
Revision as of 17:41, 1 September 2019
Description
- Description:
- Set person's face. For a list of available faces, check Category:CfgIdentities.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setFace "WhiteHead_02"
- Example 2:
- Set persistent face for a unit in MP
if (isServer) then {[_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit]};
Additional Information
- See also:
- facesetIdentitysetSpeaker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on unknown
- unknown
-
For ArmA 2 the face value is a string from Face01 to Face107. Camo faces are available as well, 6 per face. For example the full set of class names for face value 77 would be:
Face77, Face77_camo1, Face77_camo2, Face77_camo3, Face77_camo4, Face77_camo5 and Face77_camo6
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters