Game logic - AI Behavior – Ylands
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=Description= | |||
*AI behaviour is a game logic allows to set up behaviour for entities (animals, NPC). | |||
=Properties= | |||
<b>Aggressivity settings:</b> | |||
*Aggressive - will attack player | |||
*Flee on sight - start running on sight | |||
*Ignore player - no action, just ignore | |||
*Non-aggressive - neutral behaviour | |||
=Behaviour type:= | |||
*Stand - stands on the waypoint, idling | |||
*Loiter - walks randomly in a limited area around waypoint | |||
*Patrol - walks in selected zone. Possible to set up between reference points. | |||
Revision as of 14:42, 26 November 2019
Description
- AI behaviour is a game logic allows to set up behaviour for entities (animals, NPC).
Properties
Aggressivity settings:
- Aggressive - will attack player
- Flee on sight - start running on sight
- Ignore player - no action, just ignore
- Non-aggressive - neutral behaviour
Behaviour type:
- Stand - stands on the waypoint, idling
- Loiter - walks randomly in a limited area around waypoint
- Patrol - walks in selected zone. Possible to set up between reference points.