allCutLayers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
(see aslo)
Line 19: Line 19:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[cutRsc]], [[cutText]], [[cutObj]], [[cutFadeOut]] |SEEALSO=
| [[cutRsc]], [[cutText]], [[cutObj]], [[cutFadeOut]], [[allActiveTitleEffects]] |SEEALSO=


}}
}}

Revision as of 09:23, 2 December 2019

Hover & click on the images for description

Description

Description:
Returns all named layers used by cutRsc, cutText, cutObj or cutFadeOut. The layer normally would be added on the first use of any of the aforementioned commands, however if a layer needs to be reserved it could be done like so:
_layerNum = "myLayerName" cutFadeOut 0;.

The index of the layer name in the array corresponds to the layer number the cut effect will be displayed on. If no layers were defined, the return is [""], because 0 layer is reserved for usage in cut commands without layer param or when name of the layer given is empty "".
Groups:
Uncategorised

Syntax

Syntax:
allCutLayers
Return Value:
Array - array of Strings

Examples

Example 1:
_allLayers = allCutLayers;

Additional Information

See also:
cutRsccutTextcutObjcutFadeOutallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section