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| <noinclude>''Need some help creation or filling up new sections? This is the place to look for volunteers.''</noinclude> | | <noinclude>''Need some help creation or filling up new sections? This is the place to look for volunteers for Wiki projects.''</noinclude> |
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| ==Command Functionality Groups==
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| Before I start [[Scripting Commands by Functionality|classifying all the commands]] (something for which I could need some help too), it would be nice to get some more input regarding the group names.
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| Do those groups make sense? Should we shuffle them around a bit? Will they be adequate for the new ArmA commands? Please leave your feedback at the [http://community.bistudio.com/wiki/Talk:Scripting_Commands_by_Functionality discussion page]. Thanks!
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| --[[User:Kronzky|Kronzky]] 18:18, 11 August 2006 (CEST)
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| == Redirection pages ==
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| How to make a redirection page for an entry with a more proper name? One that makes you see the actual entry and the small text (redirected from ???).
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| :Use '''<nowiki>#REDIRECT [[NAME OF TARGETPAGE]]</nowiki>''' on the page that should forward to the TARGETPAGE (see also [http://en.wikipedia.org/wiki/Wikipedia:Redirect Wiki Reference]) --[[User:Kronzky|Kronzky]] 17:41, 27 November 2006 (CET)
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| <!-- KEEP THIS AT THE BOTTOM OF THE PAGE -->
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| {{villagepumpmenu}} | |
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| [[Category:Village Pump]] | | [[Category:Village Pump]] |
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| == How to use a radio ==
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| Some months ago I've read a minitutorial about using a radio commands. Then I've created a mission - I simply used command setRadioMsg, then I made a RADIO ALPHA trigger. Then I synchronized it with the requested unit WP, but the unit didn't wait for a signal and has started to move to the WP. Does someone know how to use the radio properly? Help me pls.
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| PS. Please note I'm from Czech Republic, so excuse my English ;) Thx
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| :The biki is not for editing questions, it is for "knowledge" only. Please ask the question [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=25acec40b4acab820e627aa9a19a9eca;act=SF;f=7 here] again, you could also try to search the forums before. :) --[[User:Raedor|raedor]] 12:15, 1 February 2007 (CET)
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| == Multithread and variables management ==
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| Hello every one.
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| I have one question, that only BIS Dev team would be able to answer i think.
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| With ExecVM Exec and Spawn commands (also eventHandlers and trigger), it is possible to do multithreading scripting.
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| Now imagine this situation : on all soldier you add a "killed" eventHandler. In its script you put : EnnemyKilled = EnnemyKilled +1
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| If soldiers are killed one by one, EnnemyKilled will be incresed each time a soldier dying.
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| But what is happenind if you drop a bomb on a squad? Every soldier will die at the same time.
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| What would happens, if at the "same" time, in one instance, arma is executing EnnemyKilled to retreive its data, and at this same time, an other instance is executing (EnnemyKilled +1) ?
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| In other Words, if {EnnemyKilled = EnnemyKilled +1} instruction is called at the same time into ThreadA and ThreadB, is there a risk that this instruction is launched on ThreadB BEFORE to have been FULLY executed into ThreadA ???
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| Thanks by advance for your answer.--[[User:Giova|Giova]] 19:18, 3 February 2007 (CET)
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