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| {{BenargeeSandbox|= Comments
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| ____________________________________________________________________________________________
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| | arma |= Game name
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| |10.00|= Game version
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| |arg= |= Arguments in MP
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| |eff= |= Effects in MP
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| |exec= |= JIP Compatibility in MP?
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| |removed= true |= "true" if command no longer exists in current version of any game
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| ____________________________________________________________________________________________
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| | Unit or object will say given sound in 3D Space.
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| This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command.
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| Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound.
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| Sound is defined in CfgSound of the [[Description.ext]]. |= Description
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| | unit '''say3D''' sound |= Syntax
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| |p1= unit: [[Object]] - |= PARAMETER1
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| |p2= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3
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| | [[Nothing]] |= RETURNVALUE
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| |s2= [unit, target] '''say3D''' sound |=
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| |p21= unit: [[Object]] - |= PARAMETER1
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| |p22= target: [[Object]] |= PARAMETER2
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| |p23= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3
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| |r2= [[Nothing]]|=
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| |x1= <code> helicopter1 [[say3D]] "Fortunateson"</code> |= Example 1
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| | [[say]], [[say2D]], [[playSound]], [[createSoundSource]] |= SEEALSO
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| | |= MPBEHAVIOUR
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| ____________________________________________________________________________________________
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| }}
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| <h3 style='display:none'>Notes</h3>
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| <dl class='command_description'>
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| <!-- Note Section BEGIN -->
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| <dd class="notedate">Posted on 7 March 2013
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| <dt class="note">[[User:Rocket|Rocket]]<dd class="note">
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| The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.
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| <!-- Note Section END -->
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| </dl>
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| <h3 style='display:none'>Bottom Section</h3>
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| [[Category:Sandbox]] | | [[Category:Sandbox]] |