|
|
(24 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| | | [[Category:Sandbox]] |
| {{BenargeeSandbox|= Comments
| |
| ____________________________________________________________________________________________
| |
| | |
| | VBS1 |= Game name
| |
| |6999|= Game version
| |
| | |
| | game2= arma3 |=
| |
| |version2= 9999|= <!-- user:Benargee dev 1.33 -->
| |
| | |
| ____________________________________________________________________________________________
| |
| | |
| | Create a rope. |= Description
| |
| ____________________________________________________________________________________________
| |
| | |
| | '''ropeCreate''' [fromObject, fromPoint, toObject, toPoint, segments, (length)]|= Syntax
| |
| | |
| |p1= fromObject: [[Object]] - object where rope starts and which fly behavior will be affected |=
| |
| |p2= fromPoint: [[Array]] or [[String]] - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates). |=
| |
| |p3= toObject: [[Object]] - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end) |=
| |
| |p4= toPoint: [[Array]] or [[String]] - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates) |=
| |
| |p5= segments: [[Number]] - define number of segments to be created |=
| |
| |p6= length (Optional): [[Number]] - optional, rope length in meters |=
| |
| | |
| | [[Object]] |= Return value
| |
| ____________________________________________________________________________________________
| |
| |s2= '''ropeCreate''' [fromObject, fromPoint, lenght, (segments, unroll)]; |= Syntax 2
| |
| | |
| |p21= fromObject: [[Object]] - object where rope starts and which fly behavior will be affected |=
| |
| |p22= fromPoint: [[Array]] or [[String]] - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates) |=
| |
| |p23= segments: [[Number]] - define number of rope segments |=
| |
| |p24= length (Optional): [[Number]] - optional, rope length |=
| |
| |p25= unroll (Optional): [[Boolean]] - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) |=
| |
| | |
| |r2= [[Object]] |= Return value 2
| |
| ____________________________________________________________________________________________
| |
| | |
| |x1 = <code>myRope = [[ropeCreate]] <nowiki>[</nowiki>[[vehicle]] [[player]], "slingload0", myCargo, [0, 0, 0], 10];</code> |= Example 1
| |
| |x2 = <code>myRope = [[ropeCreate]] <nowiki>[</nowiki>[[vehicle]] [[player]], "fastrope0", 10, 10, [[true]]<nowiki>]</nowiki>;</code> |= Example 2
| |
| |x3 = <code>myRope = [[ropeCreate]] [veh1, [0,0,-2], veh2, [0,0,0], 10]//A3 1.33</code> |= Example 3
| |
| | |
| | [[ropeDestroy]], [[ropeDetach]], [[ropeSetCargoMass]] |= See also
| |
| | |
| }}
| |
| | |
| <h3 style="display:none">Notes</h3>
| |
| <dl class="command_description">
| |
| <!-- Note Section BEGIN -->
| |
| | |
| <!-- Note Section END -->
| |
| </dl>
| |
| | |
| <h3 style="display:none">Bottom Section</h3>
| |