BIS fnc effectFiredRifle: Difference between revisions
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{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1.00 | |version1= 1.00 | ||
| | <!--|exec= server|=--> | ||
<!--|arg= local--> | |||
| | |eff= local | ||
| | |descr= Used to add an effect to fired bullets. Should be executed from Fired Event Handler. | ||
|x1= <code>this addEventHandler ["Fired", | |s1= [unit, nil, nil, nil, ammoType] [[call]] [[BIS_fnc_effectFiredRifle]] | ||
|p1= unit: [[Object]] - The unit, the effect should be added to | |||
|p2= nil: [[Nothing]] | |||
|p3= nil: [[Nothing]] | |||
|p4= nil: [[Nothing]] | |||
|p5= ammoType: [[String]] - The type of ammo the effect should be triggered for | |||
|r1= [[Nothing]] | |||
|x1= <code>[[this]] [[addEventHandler]] ["Fired", | |||
{ | { | ||
_this call BIS_fnc_effectFiredRifle; | [[_this]] [[call]] [[BIS_fnc_effectFiredRifle]]; | ||
}];</code> | | }];</code> | ||
|exec= call | |||
| | | |seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]] | ||
}} | }} |
Revision as of 10:43, 11 January 2020
Description
- Description:
- Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
- Parameters:
- unit: Object - The unit, the effect should be added to
- nil: Nothing
- nil: Nothing
- nil: Nothing
- ammoType: String - The type of ammo the effect should be triggered for
- Return Value:
- Nothing
Examples
- Example 1:
this addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];
Additional Information
- See also:
- addEventHandler Fired Event Handler
Notes
-
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