BIS fnc timeline init: Difference between revisions
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| {{Function | {{Function | ||
| | arma3  | |game1= arma3 | ||
| |1.76 | |version1= 1.76 | ||
| <! | <!--|exec= server|=--> | ||
| <! | <!--|arg= local--> | ||
| |  | <!--|eff= local--> | ||
| |descr= Initialized a timeline. | |||
| |s1= [timeline, initPosition, length, playRate, loop] [[call]] [[BIS_fnc_timeline_init]] | |||
| |p1= timeline: [[Object]] - The timeline object | |||
| |[]  | |p2= initPosition: [[Number]] - (Optional, default {{Inline code|timeline [[getVariable]] ["Pos", 0.0]}}) Initial position | ||
| | | |p3= length: [[Number]] - (Optional, default 	{{Inline code|timeline [[getVariable]] ["Length", 10.0]}}) Length | ||
| | | |p4= playRate: [[Number]] - (Optional, default {{Inline code|timeline [[getVariable]] ["PlayRate", 1.0]}}) Play rate | ||
| | | |p5= loop: [[Boolean]] - (Optional, default {{Inline code|timeline [[getVariable]] ["Loop", false]}}) [[True]] - loop enabled, [[false]] - loop disabled | ||
| |exec= call | | |p6= reverse: [[Boolean]] - (Optional, default {{Inline code|timeline [[getVariable]] ["Reverse", false]}}) [[True]] - reverse, [[false]] - Do not reverse | ||
| |p7= playOnStart: [[Boolean]] - (Optional, default {{Inline code|timeline [[getVariable]] ["PlayFromStart", false]}}) [[True]] - play at scenario start, [[false]] - Do not play at scenario start | |||
| |p8= destroyWhenFinished: [[Boolean]] - (Optional, default {{Inline code|timeline [[getVariable]] ["DestroyWhenFinished", false]}}) [[True]] - Destroy when done , [[false]] - Do not destroy when done | |||
| |r1= [[Nothing]] | |||
| |x1= <code>[timeline] [[call]] [[BIS_fnc_timeline_init]];</code> | |||
| |exec= call | |||
| |seealso= [[BIS_fnc_timeline_deleted]] [[BIS_fnc_timeline_cleanup]] [[BIS_fnc_timeline_finish]] [[BIS_fnc_timeline_getAlpha]] [[BIS_fnc_timeline_getCurrentTime]] [[BIS_fnc_timeline_getInterpMode]] [[BIS_fnc_timeline_getLength]] [[BIS_fnc_timeline_getPlayFromStart]] [[BIS_fnc_timeline_getPlayRate]] [[BIS_fnc_timeline_getPlayTime]] [[BIS_fnc_timeline_getPosition]] [[BIS_fnc_timeline_getSimulatedCurves]] [[BIS_fnc_timeline_getStopTime]] [[BIS_fnc_timeline_getTimeLeft]] [[BIS_fnc_timeline_isFinished]] [[BIS_fnc_timeline_isLooping]] [[BIS_fnc_timeline_isPaused]] [[BIS_fnc_timeline_isPlaying]] [[BIS_fnc_timeline_play]] [[BIS_fnc_timeline_setInterpMode]] [[BIS_fnc_timeline_setLength]] [[BIS_fnc_timeline_setLoop]] [[BIS_fnc_timeline_setPause]] [[BIS_fnc_timeline_setPlayRate]] [[BIS_fnc_timeline_setPosition]] [[BIS_fnc_timeline_simulateCurves]] [[BIS_fnc_timeline_stop]] [[BIS_fnc_timeline_tick]] [[BIS_fnc_timeline_setReverse]] [[BIS_fnc_timeline_isReverse]] | |||
| }} | }} | ||
Revision as of 12:09, 11 January 2020
Description
- Description:
- Initialized a timeline.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [timeline, initPosition, length, playRate, loop] call BIS_fnc_timeline_init
- Parameters:
- timeline: Object - The timeline object
- initPosition: Number - (Optional, default timeline getVariable ["Pos", 0.0]) Initial position
- length: Number - (Optional, default 	timeline getVariable ["Length", 10.0]) Length
- playRate: Number - (Optional, default timeline getVariable ["PlayRate", 1.0]) Play rate
- loop: Boolean - (Optional, default timeline getVariable ["Loop", false]) True - loop enabled, false - loop disabled
- reverse: Boolean - (Optional, default timeline getVariable ["Reverse", false]) True - reverse, false - Do not reverse
- playOnStart: Boolean - (Optional, default timeline getVariable ["PlayFromStart", false]) True - play at scenario start, false - Do not play at scenario start
- destroyWhenFinished: Boolean - (Optional, default timeline getVariable ["DestroyWhenFinished", false]) True - Destroy when done , false - Do not destroy when done
- Return Value:
- Nothing
Examples
- Example 1:
- [timeline] call BIS_fnc_timeline_init;
Additional Information
- See also:
- BIS_fnc_timeline_deleted BIS_fnc_timeline_cleanup BIS_fnc_timeline_finish BIS_fnc_timeline_getAlpha BIS_fnc_timeline_getCurrentTime BIS_fnc_timeline_getInterpMode BIS_fnc_timeline_getLength BIS_fnc_timeline_getPlayFromStart BIS_fnc_timeline_getPlayRate BIS_fnc_timeline_getPlayTime BIS_fnc_timeline_getPosition BIS_fnc_timeline_getSimulatedCurves BIS_fnc_timeline_getStopTime BIS_fnc_timeline_getTimeLeft BIS_fnc_timeline_isFinished BIS_fnc_timeline_isLooping BIS_fnc_timeline_isPaused BIS_fnc_timeline_isPlaying BIS_fnc_timeline_play BIS_fnc_timeline_setInterpMode BIS_fnc_timeline_setLength BIS_fnc_timeline_setLoop BIS_fnc_timeline_setPause BIS_fnc_timeline_setPlayRate BIS_fnc_timeline_setPosition BIS_fnc_timeline_simulateCurves BIS_fnc_timeline_stop BIS_fnc_timeline_tick BIS_fnc_timeline_setReverse BIS_fnc_timeline_isReverse
Notes
- 
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