BIS fnc EXP camp initCharacter: Difference between revisions
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|p1= unit: [[Object]] - The character to be initialized | |p1= unit: [[Object]] - The character to be initialized | ||
|p2= mode: [[ | |p2= mode: [[String]] - (Optional, default "DAY") Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs) | ||
|r1= [[Boolean]] - Returns [[true]] if successful, [[false]] if not | |r1= [[Boolean]] - Returns [[true]] if successful, [[false]] if not |
Revision as of 22:21, 13 January 2020
Description
- Description:
- Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
- Execution:
- call
- Multiplayer:
- Must be executed on all machines.
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, mode] call BIS_fnc_EXP_camp_initCharacter
- Parameters:
- unit: Object - The character to be initialized
- mode: String - (Optional, default "DAY") Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
- Return Value:
- Boolean - Returns true if successful, false if not
Examples
- Example 1:
[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;
Additional Information
- See also:
- BIS_fnc_EXP_camp_initClasses
Notes
-
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