setShotParents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "server|= Exec" to "server |Exec=") |
Lou Montana (talk | contribs) m (Text replacement - "|exec=" to "|serverExec=") |
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|arg=global |Multiplayer Arguments= | |arg=global |Multiplayer Arguments= | ||
|eff=global |Multiplayer Effects= | |eff=global |Multiplayer Effects= | ||
| | |serverExec= server |Exec= | ||
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| Sets vehicle and instigator pair for the given projectile. |DESCRIPTION= | | Sets vehicle and instigator pair for the given projectile. |DESCRIPTION= |
Revision as of 21:06, 14 January 2020
Description
- Description:
- Sets vehicle and instigator pair for the given projectile.
- Groups:
- Uncategorised
Syntax
- Syntax:
- projectile setShotParents [vehicle, instigator]
- Parameters:
- projectile: Object - the actual projectile shot
- [vehicle, instigator]: Array
- vehicle: Object - Vehicle shooting projectile
- instigator: Object - Person pulling the trigger
- Return Value:
- Nothing
Examples
- Example 1:
myProjectile setShotParents [vehicle bob, bob];
- Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];
Additional Information
- See also:
- getShotParents
Notes
-
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