From Bohemia Interactive Community
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| A '''syntax''' is a set of rules for the layout of scripting code. It assures that the game engine can read and understand the code by defining rules and [[Control Structures|control structures]] for the code.
| | #REDIRECT [[:Category:Syntax]] |
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| In [[Operation Flashpoint]] and [[Armed Assault]] two different syntax are available:
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| * [[SQS syntax]] (deprecated since Armed Assault)
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| * [[SQF syntax]]
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| == Syntax Constructs ==
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| * [[Block]]
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| * [[Control Structures]]
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| * [[Expression]]
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| * [[Identifier]]
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| * [[Operand]]
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| * [[Operators]]
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| * [[Statement]]
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| [[Category: Syntax| ]]
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Latest revision as of 01:47, 30 January 2020