AnimationTitles: Difference between revisions

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The animation name consist of series of prefixes describing the contents of the move.<br>
{{SideTOC}}The animation name consist of series of prefixes describing the contents of the move.<br>
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. The second move does not contain character definition again, as the character (e.g. man vs. woman) cannot change during the move.<br>
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. The second move does not contain character definition again, as the character (e.g. man vs. woman) cannot change during the move.<br>
''(Some of these movement types are only available in ArmA2 or VBS2.)''


{{Informative | Not all games contain all prefixes.}}


The prefixes describe
* '''CHARACTER''' - Unit type (e.g. soldier, civilian)
* '''ACTION CLASS''' - General action (e.g. move, cargo, weapon operation)
* '''POSE''' - Unit stance (e.g. erect, prone)
* '''MOVEMENT''' - Movement style/speed (e.g. stop, walk, run)
* '''STANCE''' - Weapon position (e.g. raised, lowered)
* '''HAND ITEM CLASS''' - Weapon in use (e.g. rifle, pistol)
* '''DIRECTION''' - Where the character moves (e.g. front, left)


The prefixes describe:
* '''A'''ction - General action (e.g. move, cargo, weapon operation)
* '''P'''ose - Unit stance (e.g. erect, prone)
* '''M'''ovement - Movement style/speed (e.g. stop, walk, run)
* '''S'''tance - Weapon position (e.g. raised, lowered)
* '''W'''eapon - Weapon in use (e.g. rifle, pistol)
* '''D'''irection - Where the character moves (e.g. front, left)


== Table of prefixes ==


=== CHARACTER ===
== Action ==
* '''Csdr - soldier man'''
* '''Ccvm - civil man'''
* '''Cwmn - civil woman'''
<br>
<hr>


=== ACTION CLASS ===
{| class="wikitable sortable"
* '''Amov - move''' stand, walk, run, with or without weapon. Firing itself not included here.
|+ '''A''' prefix
* '''Aidl - idle''' - when character stands for a while on a place with no action – looking around
! Short name !! Full name !! Description
* '''Aldr - ladder''' - ladder actions
|-
* '''Amel - melee''' - hand, knife etc fight
| mov
* '''Acrg - cargo''' - cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now.
| move
* '''Ainj - injury''' - injury of a character - the injured one from a pair
| stand, walk, run, with or without weapon. Firing itself not included here.
* '''Acin - carry injured''' - injury of a character - the healthy holding injured
|-
* '''Adth - death''' - death of a character. Later to be replaced with rag doll..
| idl
* '''Ainv - inventory''' - inventory actions, baggage..
| idle
* '''Acts - cutscenes''' - special for cutscenes
| when character stands for a while on a place with no action – looking around
* '''Aswm - swim''' - swimming
|-
* '''Asig - signals''' - signaling - hand signals, saluting, military parade poses..
| ldr
* '''Awop - operate a weapon''' - moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
| ladder
* '''Addg - dodge''' - transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action
| ladder actions
<br>
|-
<hr>
| mel
| melee
| hand, knife etc fight
|-
| crg
| cargo
| cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now
|-
| inj
| injury
| injury of a character - the injured one from a pair
|-
| cin
| carry injured
| injury of a character - the healthy holding injured
|-
| dth
| death
| death of a character. Later to be replaced with rag doll
|-
| inv
| inventory
| inventory actions, baggage
|-
| cts
| cutscenes
| special for cutscenes
|-
| swm
| swim
| swimming
|-
| sig
| signals
| signaling - hand signals, saluting, military parade poses
|-
| wop
| operate a weapon
| moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
|-
| ddg
| dodge
| transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action
|}


=== POSE ===
* '''Perc - erect''' - erect, standing..
* '''Pknl - kneel''' - crouched down, when stopped, so kneeling.
* '''Ppne - prone''' - prone on a ground
* '''Psit - sit''' - sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
* '''Pfal - fall''' - free falling from a obstacle, wall.. body pose with hands probably above a head..
* '''Psqt - squat''' - squat pose (drep, je na bobku..)
<br>
<hr>


=== MOVEMENT ===
== Pose ==
==== Amov: ====
* '''Mstp - stop''' - man not moving, standing in place.
* '''Mwlk - walk''' - common relaxed move, a walk. N/A in prone!
* '''Mrun - run''' - run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
* '''Mspr - sprint''' very intense sprint, impossible to shoot
* '''Mlen - lean''' - leaning from behind the corner
* '''Mtrn - turn''' - turn X degrees in a given direction
* '''Mjmp - jump''' - skok – up/down. Indicate jump height above surface
* '''Mwtl - waterlevel''' - on water level swim
* '''Muwt - underwater''' - underwater swim
* '''Meva - evasive''' - evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.


==== Acrg: ====
{| class="wikitable sortable"
* '''Mmnt - mount''' - mount a vehicle
|+ '''P''' prefix
* '''Mdnt - dismount''' - dismount a vehicle
! Short name !! Full name !! Description
* '''Mcrg - cargo''' - cargo animations in a vehicle
|-
<br>
| erc
<hr>
| erect
| erect, standing.
|-
| knl
| kneel
| crouched down, when stopped, so kneeling.
|-
| pne
| prone
| prone on a ground
|-
| sit
| sit
| sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
|-
| fal
| fall
| free falling from a obstacle, wall.. body pose with hands probably above a head..
|-
| sqt
| squat
| squat pose (drep, je na bobku..)
|}


=== STANCE ===
==== Amov: ====
* '''Sras - raised''' - aimed weapon ready for fire in horizontal position
* '''Slow - lowered''' - weapon in ready state, not aimed
* '''Sopt - optics''' - looking through optics / sight or binoculars
* '''Ssur - surrender''' - character surrenders
* '''Ssig - hand signal''' - signals for commanding a group
* '''Spat - patrol position''' - weapon on a belt, hold with one hand
* '''Snon - no weapon''' - SnonWnon is for empty hands
* '''Slay - lay weapon''' - for inventory - pose with a weapon just laid down ahead of a character
* '''Scar - carry weapon''' - rifle carried in a single hand with the bracket
* '''Sobk - weapon on back''' - much like unarmed pose, but R hand is in front of a belly to simulate string holding. Men patrolling in city, introduced for VBS.


==== Awop: ====
== Movement ==
* '''Srld - reload''' - reload a wepon in a move
* '''Sgth - grenade throw'''
* '''Sgrl - grenade roll''' - grenade throw lower – eg. throw in the door / window
<br>
<hr>


=== HAND ITEM CLASS ===
=== Amov ===
==== Amov: ====
 
* '''Wuna - unarmed''' - nothing in hands
{| class="wikitable sortable"
* '''Wpst - pistol''' - one hand weapon, probably empty hands will suffice.
|+ '''M''' prefix
* '''Wrfl - rifle''' - two hand rifle
! Short name !! Full name !! Description
* '''Wmag - machinegun''' - heavy gun impossible to put to aimed stance, firing from lower position
|-
* '''Wlnr - launcher''' - laucher
| stp
* '''Wknf - knife''' - class of moves for melee combat
| stop
* '''Wdog - dog handler''' - with a dog..
| man not moving, standing in place.
* '''Wnon - no weapon'''
|-
* '''Wcwo - carry wounded''' - carrying another wounded person
| wlk
==== Awop: ====
| walk
* '''Wbin - binocular''' - binocular moves
| common relaxed move, a walk. N/A in prone!
<br>
|-
<hr>
| run
| run
| run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
|-
| spr
| sprint
| very intense sprint, impossible to shoot
|-
| len
| lean
| leaning from behind the corner
|-
| trn
| turn
| turn X degrees in a given direction
|-
| jmp
| jump
| skok – up/down. Indicate jump height above surface
|-
| wtl
| waterlevel
| on water level swim
|-
| uwt
| underwater
| underwater swim
|-
| eva
| evasive
| evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
|}
 
=== Acrg ===
 
{| class="wikitable sortable"
|+ '''M''' prefix
! Short name !! Full name !! Description
|-
| mnt
| mount
| mount a vehicle
|-
| dnt
| dismount
| dismount a vehicle
|-
| crg
| cargo
| cargo animations in a vehicle
|}
 
 
== Stance ==
 
=== Amov ===
 
{| class="wikitable sortable"
|+ '''S''' prefix
! Short name !! Full name !! Description
|-
| ras
| raised
| aimed weapon ready for fire in horizontal position
|-
| low
| lowered
| weapon in ready state, not aimed
|-
| opt
| optics
| looking through optics / sight or binoculars
|-
| sur
| surrender
| character surrenders
|-
| sig
| hand signal
| signals for commanding a group
|-
| pat
| patrol position
| weapon on a belt, hold with one hand
|-
| non
| no weapon
| SnonWnon is for empty hands
|-
| lay
| lay weapon
| for inventory - pose with a weapon just laid down ahead of a character
|-
| car
| carry weapon
| rifle carried in a single hand with the bracket
|}
 
=== Awop ===
 
{| class="wikitable sortable"
|+ '''S''' prefix
! Short name !! Full name !! Description
|-
| rld
| reload
| reload a wepon in a move
|-
| gth
| grenade throw
| {{n/a}}
|-
| grl
| grenade roll
| grenade throw lower – eg. throw in the door / window
|}
 
 
== Weapon ==
 
=== Amov ===
 
{| class="wikitable sortable"
|+ '''W''' prefix
! Short name !! Full name !! Description
|-
| una
| unarmed
| nothing in hands
|-
| pst
| pistol
| one hand weapon, probably empty hands will suffice.
|-
| rfl
| rifle
| two hand rifle
|-
| mag
| machinegun
| heavy gun impossible to put to aimed stance, firing from lower position
|-
| lnr
| launcher
| laucher
|-
| knf
| knife
| class of moves for melee combat
|-
| non
| no weapon
| {{n/a}}
|}
 
=== Awop ===
 
 
{| class="wikitable sortable"
|+ '''W''' prefix
! Short name !! Full name !! Description
|-
| bin
| binocular
| binocular moves
|}
 
 
== Direction ==
 
{| class="wikitable sortable"
|+ '''D''' prefix
! Short name !! Full name !! Description
|-
| non
| none
| direction not specified
|-
| f
| forward
| rowspan="8" {{n/a}}
|-
| fl
| forward-left
|-
| fr
| forward-right
|-
| l
| left
|-
| r
| right
|-
| b
| back
|-
| bl
| back-left
|-
| br
| back-right
|-
| up
| up
| ladder, climbing, parachute
|-
| dn
| down
| ladder, climbing, parachute
|-
| mul
| multiple
| for FBX only, not for RTM – more takes in one file
|}


=== DIRECTION ===
* '''Dxy - f/fl/l/bl/b/br/r/fr''' - 8 basic directions
* '''Dup, Ddn - up, down''' – ladder, climb, parachute..
* '''Dmul - multiple''' - for FBX only, not for RTM – more takes in one file
* '''Dnon - direction not specified'''


[[Category:Moves]]
[[Category:Moves]]

Revision as of 17:07, 22 February 2020

Template:SideTOCThe animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. The second move does not contain character definition again, as the character (e.g. man vs. woman) cannot change during the move.

Not all games contain all prefixes.


The prefixes describe:

  • Action - General action (e.g. move, cargo, weapon operation)
  • Pose - Unit stance (e.g. erect, prone)
  • Movement - Movement style/speed (e.g. stop, walk, run)
  • Stance - Weapon position (e.g. raised, lowered)
  • Weapon - Weapon in use (e.g. rifle, pistol)
  • Direction - Where the character moves (e.g. front, left)


Action

A prefix
Short name Full name Description
mov move stand, walk, run, with or without weapon. Firing itself not included here.
idl idle when character stands for a while on a place with no action – looking around
ldr ladder ladder actions
mel melee hand, knife etc fight
crg cargo cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now
inj injury injury of a character - the injured one from a pair
cin carry injured injury of a character - the healthy holding injured
dth death death of a character. Later to be replaced with rag doll
inv inventory inventory actions, baggage
cts cutscenes special for cutscenes
swm swim swimming
sig signals signaling - hand signals, saluting, military parade poses
wop operate a weapon moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
ddg dodge transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action


Pose

P prefix
Short name Full name Description
erc erect erect, standing.
knl kneel crouched down, when stopped, so kneeling.
pne prone prone on a ground
sit sit sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
fal fall free falling from a obstacle, wall.. body pose with hands probably above a head..
sqt squat squat pose (drep, je na bobku..)


Movement

Amov

M prefix
Short name Full name Description
stp stop man not moving, standing in place.
wlk walk common relaxed move, a walk. N/A in prone!
run run run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
spr sprint very intense sprint, impossible to shoot
len lean leaning from behind the corner
trn turn turn X degrees in a given direction
jmp jump skok – up/down. Indicate jump height above surface
wtl waterlevel on water level swim
uwt underwater underwater swim
eva evasive evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.

Acrg

M prefix
Short name Full name Description
mnt mount mount a vehicle
dnt dismount dismount a vehicle
crg cargo cargo animations in a vehicle


Stance

Amov

S prefix
Short name Full name Description
ras raised aimed weapon ready for fire in horizontal position
low lowered weapon in ready state, not aimed
opt optics looking through optics / sight or binoculars
sur surrender character surrenders
sig hand signal signals for commanding a group
pat patrol position weapon on a belt, hold with one hand
non no weapon SnonWnon is for empty hands
lay lay weapon for inventory - pose with a weapon just laid down ahead of a character
car carry weapon rifle carried in a single hand with the bracket

Awop

S prefix
Short name Full name Description
rld reload reload a wepon in a move
gth grenade throw N/A
grl grenade roll grenade throw lower – eg. throw in the door / window


Weapon

Amov

W prefix
Short name Full name Description
una unarmed nothing in hands
pst pistol one hand weapon, probably empty hands will suffice.
rfl rifle two hand rifle
mag machinegun heavy gun impossible to put to aimed stance, firing from lower position
lnr launcher laucher
knf knife class of moves for melee combat
non no weapon N/A

Awop

W prefix
Short name Full name Description
bin binocular binocular moves


Direction

D prefix
Short name Full name Description
non none direction not specified
f forward N/A
fl forward-left
fr forward-right
l left
r right
b back
bl back-left
br back-right
up up ladder, climbing, parachute
dn down ladder, climbing, parachute
mul multiple for FBX only, not for RTM – more takes in one file