BIS fnc FTLmanager: Difference between revisions
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| | '''FTL''' ('''F'''riendly '''T'''o '''L'''ocal) manager tracks relationship between player and civilian side.<br  | | '''FTL''' ('''F'''riendly '''T'''o '''L'''ocal) manager tracks relationship between player and civilian side.<br> | ||
| '''FTL State''' can be one of the following: "LOW", "NEUTRAL", "HIGH". See [[FriendlyToLocal System]]. |DESCRIPTION= | '''FTL State''' can be one of the following: "LOW", "NEUTRAL", "HIGH". See [[FriendlyToLocal System]]. |DESCRIPTION= | ||
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| |p1= functionCalled: [[String]] - One of the following: | |p1= functionCalled: [[String]] - One of the following: | ||
| * "Init" - initialises the FTL manager<br  | * "Init" - initialises the FTL manager<br>Return: [[Number]] - FTL State | ||
| * "Destroy" - destroys the current FTL manager instance<br  | * "Destroy" - destroys the current FTL manager instance<br>Return:   | ||
| * "GetFTLState" - returns current FTL state<br  | * "GetFTLState" - returns current FTL state<br>Return: [[String]] - FTL state: "LOW", "NEUTRAL" or "HIGH" | ||
| * "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards<br  | * "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards<br>Return:   | ||
| * "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player<br  | * "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player<br>Return: [[Number]] - respect |PARAMETER1= | ||
| |p2= type: [[String]] - Can be one of the following: | |p2= type: [[String]] - Can be one of the following: | ||
Revision as of 12:06, 19 March 2020
Description
- Description:
- FTL (Friendly To Local) manager tracks relationship between player and civilian side.
 FTL State can be one of the following: "LOW", "NEUTRAL", "HIGH". See FriendlyToLocal System.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [functionCalled, type] call BIS_fnc_FTLmanager
- Parameters:
- functionCalled: String - One of the following:
- "Init" - initialises the FTL manager
 Return: Number - FTL State
- "Destroy" - destroys the current FTL manager instance
 Return:
- "GetFTLState" - returns current FTL state
 Return: String - FTL state: "LOW", "NEUTRAL" or "HIGH"
- "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards
 Return:
- "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player
 Return: Number - respect
 
- "Init" - initialises the FTL manager
- type: String - Can be one of the following:
- "sysUpdate" (internal use)
- "NONE" (no change)
- "CivKilled" (-0.5)
- "VIPCivKilled" (-0.7)
- "RebelKilled" (-0.3)
- "TaskSmallRefused" (-0.05)
- "TaskSmallDone" (+0.4)
- "TaskSmallFailed" (-0.4)
- "TaskGreatRefused" (-0.1)
- "TaskGreatDone" (+0.6)
- "TaskGreatFailed" (-0.6)
- "CivHouseDestroyed" (-0.5)
- "GreatHouseDestroyed" (-0.8)
 
- Return Value:
- Boolean - false if the manager is not initialised yet
Examples
- Example 1:
- ["Init"] call BIS_fnc_FTLmanager;
Additional Information
- See also:
- FriendlyToLocal System
Notes
- 
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