Hardrock/Sandbox – User

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{|style="width:75%; text-align:left; vertical-align:top;  border:1px solid #cedff2" cellspacing="0" cellpadding="5"
{|style="width:75%; text-align:left; vertical-align:top;  border:1px solid #cedff2" cellspacing="0" cellpadding="5"
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|colspan="3" style="background:#f5faff; border-bottom:1px solid #cedff2"|Game Version
|colspan="3" style="background:#f5faff; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"|Game Version
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!style="width:100px"|Game:
!style="width:100px"|Game:
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|colspan="2"|1.00
|colspan="2"|1.00
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|colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2"|Description
|colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"|Description
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!style="vertical-align:top"|Description:
!style="vertical-align:top"|Description:
|colspan="2"|Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
|colspan="2"|Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
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|colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2"|Usage
|colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"|Usage
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!style="vertical-align:top"|Syntax:
!style="vertical-align:top"|Syntax:
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!style="vertical-align:top"|Parameters:
!style="vertical-align:top"|Parameters:
|unit: [[Object]]
|unit: ''[[Object]]''
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|type: [[String]]
|type: ''[[String]]''
|event handler type
|event handler type
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|code: [[String]]
|code: ''[[String]]''
|code that should be executed once the event occurs
|code that should be executed once the event occurs
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!style="vertical-align:top"|Return value:
!style="vertical-align:top"|Return value:
|style="vertical-align:top"|[[Integer]]
|style="vertical-align:top"|''[[Integer]]''
|The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.
|The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.
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|colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2"|Additional Information
|colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"|Additional Information
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!style="vertical-align:top"|Bugs:
!style="vertical-align:top"|Bugs:

Revision as of 22:48, 26 July 2006

Game Version
Game: Operation Flashpoint
Version 1.00
Description
Description: Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
Usage
Syntax: unit addEventHandler [type, code]
Parameters: unit: Object
type: String event handler type
code: String code that should be executed once the event occurs
Return value: Integer The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.
Additional Information
Bugs: None known.