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| [[Category:Scripting_Topics|T]] | | #REDIRECT [[Magic Variables#this_2]] |
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| =_this=
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| *'''In Scripts/Functions''': The given arguments that were passed by a [[call]], [[exec]], [[execVM]] or [[spawn]].<br>For the arguments in scripts executed by mission-made actions or Event Handlers, check [[addAction]] and [[:Category:Event Handlers|Event Handlers]].
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| *'''In Addons' config files''': An array with the current object as its first (and only) element.
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| *'''In Addons' custom UserActions''': Unit that is activating the action.
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| *'''In Dialogs''': An array with the current control as its first (and only) element (only available during runtime).
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| =this=
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| *'''In Addons' config files''' (e.g. UserActions, onInit, etc.): The object the entry belongs to.
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| *'''In Dialogs''': The player unit that activated control (e.g. via mouseEnter). [[false]] if non-activated.
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| *'''In Object's "Init" line:''' The object the init line belongs to.
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| *'''In Triggers'''
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| **''"Condition" line'': The [[Boolean]] return value of the [[Mission Editor: Triggers|trigger]]'s conditions (e.g. "East Not Present" etc).
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| **''"On Activation/Deactivation" line'': Seems to always return false.
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| *'''In Waypoints'''
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| **''"Condition" or "On Activation/Deactivation" line'': The group leader that completed the respective waypoint (or driver, if waypoint is assigned to a vehicle).
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| =thislist=
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| *'''In Triggers''' (''"Condition" or "On Activation/Deactivation" line''): An [[Array]] of objects that are currently fulfilling the trigger's condition (same as the what is returned by the [[list]] command).
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| *'''In Waypoints''' (''"Condition" or "On Activation" line''): An [[Array]] containing all group members that completed the respective waypoint.<br>(''thislist'' in a trigger's ''deactivation'' field seems to be undefined, and should not be used. It will either return an empty array, or possibly the contents of a different trigger.)
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| =thisTrigger=
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| *'''In Triggers''' (''"Condition" or "On Activation/Deactivation" line''): ''thisTrigger'' refers to the trigger itself.
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| =See Also=
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| [http://www.ofpec.com/editors-depot/index.php?action=details&id=35&game=OFP|All About "This"]
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| A detailed tutorial by General Barron on the various forms of 'this' and where to use them.
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