set3DENAttributes: Difference between revisions

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m (Text replacement - "<br />" to "<br>")
m (Text replacement - "Bool" to "Boolean")
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|p2= class: [[String]] - attribute name |PARAMETER2=
|p2= class: [[String]] - attribute name |PARAMETER2=
|p3= value: [[Any]] - new attribute value |PARAMETER3=
|p3= value: [[Any]] - new attribute value |PARAMETER3=
| [[Bool]] - [[true]] if the value was set |RETURNVALUE=  
| [[Boolean]] - [[true]] if the value was set |RETURNVALUE=  


|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code>
|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code>

Revision as of 00:27, 24 August 2020

Hover & click on the images for description

Description

Description:
Set entity attributes.

An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
Parameters:
entities: Array of types Eden Entity or Eden ID
class: String - attribute name
value: Any - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]]; Set all selected objects as playable

Additional Information

See also:
get3DENAttribute clear3DENAttribute

Notes

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Only post proven facts here! Add Note

Notes


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