stopped: Difference between revisions
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[[Category:Scripting Commands Armed Assault|STOPPED]]  | [[Category:Scripting Commands Armed Assault|STOPPED]]  | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]  | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]  | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]  | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]  | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]  | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]  | ||
Revision as of 15:12, 24 September 2020
Description
- Description:
 - Check if unit is stopped by stop command.
 - Groups:
 - Unit Control
 
Syntax
Examples
- Example 1:
 ? (stopped _loon1) : hint "Loon1 is stopped"
Additional Information
- See also:
 - stop
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Unit Control
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - Scripting Commands Armed Assault
 - Scripting Commands Arma 2
 - Scripting Commands Arma 3
 - Scripting Commands Take On Helicopters