BIS fnc sideIsEnemy: Difference between revisions
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|p1= sideA: [[Side]] |PARAMETER1= | |p1= sideA: [[Side]] |PARAMETER1= | ||
|p2= sideB: [[Side]] |= | |p2= sideB: [[Side]] |PARAMETER2= | ||
| [[Boolean]] - True if side B is enemy to side A. |RETURNVALUE= | | [[Boolean]] - True if side B is enemy to side A. |RETURNVALUE= | ||
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|x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> |= | |x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> |EXAMPLE1= | ||
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Revision as of 21:51, 24 September 2020
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy;
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is enemy to side A.
Examples
- Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.
Additional Information
Notes
-
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