setVisibleIfTreeCollapsed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|gr1= Editor Control |GROUP1=" to "|gr1= Game 2 Editor |GROUP1=")
m (Text replacement - "| |SEEALSO= " to "| - |SEEALSO= ")
Line 30: Line 30:
____________________________________________________________________________________________
____________________________________________________________________________________________


| |SEEALSO=  
| - |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 17:46, 29 September 2020

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section