BIS fnc planeAiEject: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1= Aircraft Functionality |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: Ejection(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 63: | Line 63: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:PlaneAiEject}}]] | [[Category:Functions|{{uc:PlaneAiEject}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:PlaneAiEject}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:PlaneAiEject}}]] |
Revision as of 01:25, 10 October 2020
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured. - AI behaviour handler. Exucution: - Call the function via attached EH to the aircrfat itself. Example: class Eventhandlers: Eventhandlers { Hit = "_this call BIS_fnc_planeAiEject"; }; Requirments: - Compatible aircrfat must have a config definition for all subsytems that will be invoked by ejection system (see BIS_fnc_PlaneEjection). Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: AI pilot will be forced to eject from aircrfat upon damage treshold reached. Semi-authenthic behaviour. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note