|
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Line 1: |
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| <!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
| |
| {| class="wikitable sortable" width = "100%"
| |
| ! colspan="3" | <big>Info</big>
| |
| ! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
| |
| |-
| |
| ! Name
| |
| ! Category
| |
| ! class="unsortable" | Description
| |
| ! Property
| |
| ! Type
| |
| |-
| |
| | '''Head'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageHead</tt></small>
| |
| |
| |
| |-
| |
| | '''Face'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageFace</tt></small>
| |
| |
| |
| |-
| |
| | '''Neck'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageNeck</tt></small>
| |
| |
| |
| |-
| |
| | '''Chest'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageChest</tt></small>
| |
| |
| |
| |-
| |
| | '''Arms'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageArms</tt></small>
| |
| |
| |
| |-
| |
| | '''Hands'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageHands</tt></small>
| |
| |
| |
| |-
| |
| | '''Abdomen'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageAbdomen</tt></small>
| |
| |
| |
| |-
| |
| | '''Pelvis'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damagePelvis</tt></small>
| |
| |
| |
| |-
| |
| | '''Diaphragm'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageDiaphragm</tt></small>
| |
| |
| |
| |-
| |
| | '''Legs'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageLegs</tt></small>
| |
| |
| |
| |-
| |
| | '''Various Vehicles'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>AttributeSystemSubcategory</tt></small>
| |
| |
| |
| |-
| |
| | '''Engine #1'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageEngine</tt></small>
| |
| |
| |
| |-
| |
| | '''Gun'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageGun</tt></small>
| |
| |
| |
| |-
| |
| | '''Fuel Tank #1'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageFuelTank</tt></small>
| |
| |
| |
| |-
| |
| | '''Turret'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageTurret</tt></small>
| |
| |
| |
| |-
| |
| | '''Hull'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_hull</tt></small>
| |
| |
| |
| |-
| |
| | '''Window #1'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageWindows</tt></small>
| |
| |
| |
| |-
| |
| | '''Window #2'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageWindows1</tt></small>
| |
| |
| |
| |-
| |
| | '''Window #3'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageWindows2</tt></small>
| |
| |
| |
| |-
| |
| | '''Window #4'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageWindows3</tt></small>
| |
| |
| |
| |-
| |
| | '''Window #5'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageWindows4</tt></small>
| |
| |
| |
| |-
| |
| | '''Window #6'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageWindows5</tt></small>
| |
| |
| |
| |-
| |
| | '''Window #7'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageWindows6</tt></small>
| |
| |
| |
| |-
| |
| | '''Land Vehicles'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>AttributeSystemSubcategory</tt></small>
| |
| |
| |
| |-
| |
| | '''1st axle left wheel'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageLFWheel</tt></small>
| |
| |
| |
| |-
| |
| | '''1st axle right wheel'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageRFWheel</tt></small>
| |
| |
| |
| |-
| |
| | '''2nd axle left wheel'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageLF2Wheel</tt></small>
| |
| |
| |
| |-
| |
| | '''2nd axle right wheel'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageRF2Wheel</tt></small>
| |
| |
| |
| |-
| |
| | '''3rd axle left wheel'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageLMWheel</tt></small>
| |
| |
| |
| |-
| |
| | '''3rd axle right wheel'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageRMWheel</tt></small>
| |
| |
| |
| |-
| |
| | '''4th axle left wheel'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageLBWheel</tt></small>
| |
| |
| |
| |-
| |
| | '''4th axle right wheel'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageRBWheel</tt></small>
| |
| |
| |
| |-
| |
| | '''Body'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageVehBody</tt></small>
| |
| |
| |
| |-
| |
| | '''Left track'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageLTrack</tt></small>
| |
| |
| |
| |-
| |
| | '''Right track'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageRTrack</tt></small>
| |
| |
| |
| |-
| |
| | '''Aeronautical Vehicles'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>AttributeSystemSubcategory</tt></small>
| |
| |
| |
| |-
| |
| | '''Avionics'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageAvionics</tt></small>
| |
| |
| |
| |-
| |
| | '''Main rotor'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageMainRotor</tt></small>
| |
| |
| |
| |-
| |
| | '''Tail Rotor'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_damageTailRotor</tt></small>
| |
| |
| |
| |-
| |
| | '''Engine #2'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_engine2</tt></small>
| |
| |
| |
| |-
| |
| | '''Fuel Tank #2'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_fuel2</tt></small>
| |
| |
| |
| |-
| |
| | '''Left Aileron'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_hitlaileron</tt></small>
| |
| |
| |
| |-
| |
| | '''Right Aileron'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_hitraileron</tt></small>
| |
| |
| |
| |-
| |
| | '''Left Rudder'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_hitlcrudder</tt></small>
| |
| |
| |
| |-
| |
| | '''Right Rudder'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_hitrrudder</tt></small>
| |
| |
| |
| |-
| |
| | '''Left Elevator'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_hitlcelevator</tt></small>
| |
| |
| |
| |-
| |
| | '''Right Elevator'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_hitrelevator</tt></small>
| |
| |
| |
| |-
| |
| | '''Gear Lights'''
| |
| | Advanced Damage
| |
| |
| |
| | <small><tt>ENH_gear_f_lights</tt></small>
| |
| |
| |
| |-
| |
| | '''Move'''
| |
| | Disable AI Features
| |
| | Disables AI's ability to move.
| |
| | <small><tt>ENH_disableAI_move</tt></small>
| |
| |
| |
| |-
| |
| | '''Target'''
| |
| | Disable AI Features
| |
| | Disables AI's ability to target.
| |
| | <small><tt>ENH_disableAI_target</tt></small>
| |
| |
| |
| |-
| |
| | '''Cover'''
| |
| | Disable AI Features
| |
| | Disables AI's ability to take cover.
| |
| | <small><tt>ENH_disableAI_cover</tt></small>
| |
| |
| |
| |-
| |
| | '''Autotarget'''
| |
| | Disable AI Features
| |
| | Disables AI's ability automatically assign targets.
| |
| | <small><tt>ENH_disableAI_autotarget</tt></small>
| |
| |
| |
| |-
| |
| | '''Animation'''
| |
| | Disable AI Features
| |
| | Disables animations.
| |
| | <small><tt>ENH_disableAI_anim</tt></small>
| |
| |
| |
| |-
| |
| | '''FSM'''
| |
| | Disable AI Features
| |
| | Disable the execution of AI behaviour scripts.
| |
| | <small><tt>ENH_disableAI_FSM</tt></small>
| |
| |
| |
| |-
| |
| | '''Aiming Error'''
| |
| | Disable AI Features
| |
| | Prevents AI's aiming from being distracted by its shooting, moving, turning, reloading, hit, injury, fatigue, suppression or concealed/lost target.
| |
| | <small><tt>ENH_disableAI_aimingError</tt></small>
| |
| |
| |
| |-
| |
| | '''Team Switch'''
| |
| | Disable AI Features
| |
| | AI disabled because of Team Switch.
| |
| | <small><tt>ENH_disableAI_teamswitch</tt></small>
| |
| |
| |
| |-
| |
| | '''Suppression'''
| |
| | Disable AI Features
| |
| | Prevents AI from being suppressed.
| |
| | <small><tt>ENH_disableAI_suppression</tt></small>
| |
| |
| |
| |-
| |
| | '''Raycasts'''
| |
| | Disable AI Features
| |
| | Disables visibility raycasts.
| |
| | <small><tt>ENH_disableAI_checkVisible</tt></small>
| |
| |
| |
| |-
| |
| | '''Autocombat'''
| |
| | Disable AI Features
| |
| | Disables autonomous switching to COMBAT when in danger.
| |
| | <small><tt>ENH_disableAI_autocombat</tt></small>
| |
| |
| |
| |-
| |
| | '''Path'''
| |
| | Disable AI Features
| |
| | Stops the AI’s movement but not the target alignment.
| |
| | <small><tt>ENH_disableAI_path</tt></small>
| |
| |
| |
| |-
| |
| | '''Mine Detection'''
| |
| | Disable AI Features
| |
| |
| |
| | <small><tt>ENH_disableAI_mineDetection</tt></small>
| |
| |
| |
| |-
| |
| | '''Weapon Aim'''
| |
| | Disable AI Features
| |
| |
| |
| | <small><tt>ENH_disableAI_weaponAim</tt></small>
| |
| |
| |
| |-
| |
| | '''Night Vision Goggles'''
| |
| | Disable AI Features
| |
| |
| |
| | <small><tt>ENH_disableAI_NVG</tt></small>
| |
| |
| |
| |-
| |
| | '''Lights'''
| |
| | Disable AI Features
| |
| |
| |
| | <small><tt>ENH_disableAI_lights</tt></small>
| |
| |
| |
| |-
| |
| | '''Radio Protocol'''
| |
| | Disable AI Features
| |
| | Stops AI from talking and texting while still being able to issue orders.
| |
| | <small><tt>ENH_disableAI_radioProtocol</tt></small>
| |
| |
| |
| |-
| |
| | '''Aiming Shake'''
| |
| | Advanced Skill Settings
| |
| | Affects how steadily the AI can hold a weapon (Higher value = less weapon sway).
| |
| | <small><tt>ENH_aimingShake</tt></small>
| |
| |
| |
| |-
| |
| | '''Aiming Speed'''
| |
| | Advanced Skill Settings
| |
| | Affects how quickly the AI can rotate and stabilize its aim (Higher value = faster, less error).
| |
| | <small><tt>ENH_aimingSpeed</tt></small>
| |
| |
| |
| |-
| |
| | '''Aiming Accuracy'''
| |
| | Advanced Skill Settings
| |
| | Affects how precise an AI will shoot (Higher value = higher precision).
| |
| | <small><tt>ENH_aimingAccuracy</tt></small>
| |
| |
| |
| |-
| |
| | '''Commanding'''
| |
| | Advanced Skill Settings
| |
| | Affects how quickly recognized targets are shared with the group (Higher value = faster reporting).
| |
| | <small><tt>ENH_commanding</tt></small>
| |
| |
| |
| |-
| |
| | '''Courage'''
| |
| | Advanced Skill Settings
| |
| | Affects unit's subordinates' morale (Higher value = more courage).
| |
| | <small><tt>ENH_courage</tt></small>
| |
| |
| |
| |-
| |
| | '''General'''
| |
| | Advanced Skill Settings
| |
| | Affects the AI's decision making.
| |
| | <small><tt>enh_general</tt></small>
| |
| |
| |
| |-
| |
| | '''Reload Speed'''
| |
| | Advanced Skill Settings
| |
| | Affects the delay between switching or reloading a weapon. (Higher value = less delay).
| |
| | <small><tt>ENH_reloadingSpeed</tt></small>
| |
| |
| |
| |-
| |
| | '''Spot Distance'''
| |
| | Advanced Skill Settings
| |
| | Affects the AI's ability to spot targets within it's visual or audible range and also affects the accuracy of the information (Higher value = better spotting, more accurate information).
| |
| | <small><tt>ENH_spotDistance</tt></small>
| |
| |
| |
| |-
| |
| | '''Spot Time'''
| |
| | Advanced Skill Settings
| |
| | Affects how quick the AI react to death, damage or observing an enemy (Higher value = quicker reaction).
| |
| | <small><tt>ENH_spotTime</tt></small>
| |
| |
| |
| |-
| |
| | '''Is Medic?'''
| |
| | Unit Traits
| |
| | Defines whether the unit can fully heal other units.
| |
| | <small><tt>ENH_unitTraits_medic</tt></small>
| |
| |
| |
| |-
| |
| | '''Is Engineer?'''
| |
| | Unit Traits
| |
| | Defines whether or not the unit can repair vehicles.
| |
| | <small><tt>ENH_unitTraits_engineer</tt></small>
| |
| |
| |
| |-
| |
| | '''Is Explosive Specialist?'''
| |
| | Unit Traits
| |
| | Defines whether the unit can defuse explosives.
| |
| | <small><tt>ENH_unitTrait_explosiveSpecialist</tt></small>
| |
| |
| |
| |-
| |
| | '''Is UAV Hacker?'''
| |
| | Unit Traits
| |
| | Defines whether the unit can hack hostile UAVs.
| |
| | <small><tt>ENH_unitTrait_UAVHacker</tt></small>
| |
| |
| |
| |-
| |
| | '''Camouflage Coefficent'''
| |
| | Unit Traits
| |
| | The camouflage coefficent determines how easy an unit can be spotted by AI. A lower value means it's more difficult to spot it.
| |
| | <small><tt>ENH_unitTraits_camouflage</tt></small>
| |
| |
| |
| |-
| |
| | '''Audible Coefficient'''
| |
| | Unit Traits
| |
| | The audible coefficient determines how easy a unit can be heard by AI. A lower value means it's more difficult to hear it.
| |
| | <small><tt>ENH_unitTraits_audibleCoef</tt></small>
| |
| |
| |
| |-
| |
| | '''Load Coefficient'''
| |
| | Unit Traits
| |
| | The load coefficient determines how much influence the unit's loadout weight has on it's stamina. A higher value means the weight has a higher influence.
| |
| | <small><tt>ENH_unitTraits_loadCoef</tt></small>
| |
| |
| |
| |-
| |
| | '''Hold Action'''
| |
| | Hold Action
| |
| |
| |
| | <small><tt>ENH_HoldAction</tt></small>
| |
| |
| |
| |}
| |
|
| |
|
| <!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
| |
| {| class="wikitable sortable" width = "100%"
| |
| ! colspan="3" | <big>Info</big>
| |
| ! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
| |
| |-
| |
| ! Name
| |
| ! Category
| |
| ! class="unsortable" | Description
| |
| ! Property
| |
| ! Type
| |
| |-
| |
| | '''Patrol'''
| |
| | State
| |
| | Makes the group of the selected unit patrol an area. The value defines the max. distance between two patrol waypoints.
| |
|
| |
| 0 deactivates the patrol.
| |
| | <small><tt>ENH_TaskPatrol</tt></small>
| |
| |
| |
| |-
| |
| | '''Group Marker'''
| |
| | Group Marker
| |
| |
| |
| | <small><tt>ENH_groupMarker</tt></small>
| |
| |
| |
| |}
| |
|
| |
| <!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
| |
| {| class="wikitable sortable" width = "100%"
| |
| ! colspan="3" | <big>Info</big>
| |
| ! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
| |
| |-
| |
| ! Name
| |
| ! Category
| |
| ! class="unsortable" | Description
| |
| ! Property
| |
| ! Type
| |
| |-
| |
| | '''View Distance'''
| |
| | Visual Settings
| |
| | Keep in mind that this setting can be limited bei either the server or the player's visual settings. Additionally, the object view distance cannot be higher than the view distance.
| |
| | <small><tt>ENH_viewDistance</tt></small>
| |
| |
| |
| |-
| |
| | '''Object View Distance'''
| |
| | Visual Settings
| |
| | Keep in mind that this setting can be limited bei either the server or the player's visual settings. Additionally, the object view distance cannot be higher than the view distance.
| |
| | <small><tt>ENH_objViewDistance</tt></small>
| |
| |
| |
| |-
| |
| | '''Terrain Detail'''
| |
| | Visual Settings
| |
| |
| |
| Available options:
| |
| * '''Unchanged'''
| |
| * '''Grass disabled'''
| |
| * '''Standard'''
| |
| * '''High'''
| |
| * '''Very High'''
| |
| * '''Ultra'''
| |
|
| |
| | <small><tt>ENH_terrainDetail</tt></small>
| |
| |
| |
| |}
| |
|
| |
| <!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
| |
| {| class="wikitable sortable" width = "100%"
| |
| ! colspan="3" | <big>Info</big>
| |
| ! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
| |
| |-
| |
| ! Name
| |
| ! Category
| |
| ! class="unsortable" | Description
| |
| ! Property
| |
| ! Type
| |
| |-
| |
| | '''Editable Objects (Zeus)'''
| |
| | Misc
| |
| | Checks all alive objects (except logics) every 60 seconds and makes them available for editing for all curators.
| |
| If no curators are in game, the attribute will not work.
| |
| | <small><tt>ENH_dynamicGroups</tt></small>
| |
| |
| |
| |-
| |
| | '''Volume (Sound)'''
| |
| | Music, Sound & Radio Settings
| |
| |
| |
| | <small><tt>ENH_soundVolume</tt></small>
| |
| |
| |
| |-
| |
| | '''Volume (Music)'''
| |
| | Music, Sound & Radio Settings
| |
| |
| |
| | <small><tt>ENH_musicVolume</tt></small>
| |
| |
| |
| |-
| |
| | '''Volume (Radio)'''
| |
| | Music, Sound & Radio Settings
| |
| |
| |
| | <small><tt>ENH_radioVolume</tt></small>
| |
| |
| |
| |-
| |
| | '''Random Music'''
| |
| | Music, Sound & Radio Settings
| |
| | Will play randomly selected music at mission start. Input must look as follows: Classname_1 Classname_2 Classname_3 Classname_n.
| |
| | <small><tt>ENH_randomMusic</tt></small>
| |
| |
| |
| |-
| |
| | '''Map Indicators'''
| |
| | Map Indicators
| |
| |
| |
| | <small><tt>ENH_mapIndicators</tt></small>
| |
| |
| |
| |-
| |
| | '''Ambient Flyby'''
| |
| | Ambient Flyby
| |
| |
| |
| | <small><tt>ENH_ambientFlyby</tt></small>
| |
| |
| |
| |-
| |
| | '''Airdrop'''
| |
| | Airdrop
| |
| |
| |
| | <small><tt>ENH_Airdrop</tt></small>
| |
| |
| |
| |-
| |
| | '''Establishing Shot'''
| |
| | Establishing Shot
| |
| |
| |
| | <small><tt>ENH_establisingShot</tt></small>
| |
| |
| |
| |-
| |
| | '''Intro Text'''
| |
| | Intro Text
| |
| |
| |
| | <small><tt>ENH_introText</tt></small>
| |
| |
| |
| |-
| |
| | '''Mission Ending (Casualties)'''
| |
| | Custom Mission Endings
| |
| |
| |
| | <small><tt>ENH_missionEnding_casualties</tt></small>
| |
| |
| |
| |-
| |
| | '''Single Player Respawn'''
| |
| | Single Player Respawn
| |
| |
| |
| | <small><tt>ENH_SPR</tt></small>
| |
| |
| |
| |}
| |
|
| |
| <!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
| |
| {| class="wikitable sortable" width = "100%"
| |
| ! colspan="3" | <big>Info</big>
| |
| ! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
| |
| |-
| |
| ! Name
| |
| ! Category
| |
| ! class="unsortable" | Description
| |
| ! Property
| |
| ! Type
| |
| |-
| |
| | '''Respawn Tickets BLUFOR'''
| |
| | Respawn
| |
| |
| |
| | <small><tt>ENH_respawnTickets_west</tt></small>
| |
| |
| |
| |-
| |
| | '''Respawn Tickets OPFOR'''
| |
| | Respawn
| |
| |
| |
| | <small><tt>ENH_respawnTickets_east</tt></small>
| |
| |
| |
| |-
| |
| | '''Respawn Tickets INDFOR'''
| |
| | Respawn
| |
| |
| |
| | <small><tt>ENH_respawnTickets_independent</tt></small>
| |
| |
| |
| |-
| |
| | '''Respawn Tickets CIVFOR'''
| |
| | Respawn
| |
| |
| |
| | <small><tt>ENH_respawnTickets_civilian</tt></small>
| |
| |
| |
| |-
| |
| | '''Save Loadout'''
| |
| | Respawn
| |
| | Restores the loadout on respawn.
| |
| | <small><tt>ENH_saveLoadout</tt></small>
| |
| |
| |
| |-
| |
| | '''Enable'''
| |
| | Dynamic Groups
| |
| | Enable the Dynamic Groups system.
| |
| | <small><tt>ENH_dynamicGroups</tt></small>
| |
| |
| |
| |-
| |
| | '''Dynamic AI Skill Settings'''
| |
| | Dynamic AI Skill Settings
| |
| |
| |
| | <small><tt>ENH_dynamicSkill</tt></small>
| |
| |
| |
| |}
| |
|
| |
| <!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
| |
| {| class="wikitable sortable" width = "100%"
| |
| ! colspan="3" | <big>Info</big>
| |
| ! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
| |
| |-
| |
| ! Name
| |
| ! Category
| |
| ! class="unsortable" | Description
| |
| ! Property
| |
| ! Type
| |
| |-
| |
| |-
| |
| | '''Debug Options'''
| |
| | Misc
| |
| |
| |
| | <small><tt>ENH_DebugOptions</tt></small>
| |
| |
| |
| |-
| |
| | '''Collapse Asset Browser on Start'''
| |
| | Interface
| |
| |
| |
| | <small><tt>ENH_CollapseAssetBrowser</tt></small>
| |
| |
| |
| |-
| |
| | '''Collapse Entity List on Start'''
| |
| | Interface
| |
| |
| |
| | <small><tt>ENH_CollapseEntityList</tt></small>
| |
| |
| |
| |-
| |
| | '''Show Left Panel on Start'''
| |
| | Interface
| |
| |
| |
| | <small><tt>ENH_ShowPanelLeft</tt></small>
| |
| |
| |
| |-
| |
| | '''Show Right Panel on Start'''
| |
| | Interface
| |
| |
| |
| | <small><tt>ENH_ShowPanelRight</tt></small>
| |
| |
| |
| |-
| |
| | '''Show Entity Counter'''
| |
| | Interface
| |
| |
| |
| | <small><tt>ENH_Statusbar_EntityCounter</tt></small>
| |
| |
| |
| |}
| |