switchMove: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
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| When used on a person, the given move is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck. |= Description | |||
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''' | | soldier '''switchmove''' movename |= Syntax | ||
|p1= soldier: [[Object]] |= Parameter 1 | |||
|p2= movename: [[String]] |= Parameter 2 | |||
| [[Nothing]] |= Return value | |||
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|x1= <pre>loon1 switchMove "FXStandDip" | |||
Comments For a smooth transition use [[playMove]]. This command must be executed after mission start. If you place it into init.sqs or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|SWITCHMOVE]] | |||
[[Category:Scripting Commands OFP 1.96|SWITCHMOVE]] | |||
[[Category:Scripting Commands OFP 1.46|SWITCHMOVE]] | |||
[[Category:Scripting Commands ArmA|SWITCHMOVE]] | |||
Revision as of 23:56, 1 August 2006
Description
- Description:
- When used on a person, the given move is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck.
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier switchmove movename
- Parameters:
- soldier: Object
- movename: String
- Return Value:
- Nothing
Examples
- Example 1:
loon1 switchMove "FXStandDip" Comments For a smooth transition use [[playMove]]. This command must be executed after mission start. If you place it into init.sqs or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note