addMagazine: Difference between revisions
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If the unit has magazines already, you may need to use the commands [[removeMagazine]] or [[removeMagazines]] to make space for the mags you want to add. | |||
<dd class="notedate">Posted on August 2, 2006 - 10:06</dd> | |||
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">If the unit has magazines already, you may need to use the commands [[removeMagazine]] or [[removeMagazines]] to make space for the mags you want to add.</dd> | |||
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Revision as of 11:06, 2 August 2006
Description
- Description:
- Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. Note: When you add as well magazines as a new weapon via scripting commands, the addMagazine command has to be given before the addWeapon command, otherwise the magazines won't be loaded into the weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addMagazine magazineName
- Parameters:
- unit: Object - unit to add the magazines to
- magazineName: String - magazine name. See the topic Weapon and Magazine Names for reference about possible values.
- Return Value:
- Nothing
Examples
- Example 1:
player addMagazine "M16"
Additional Information
- See also:
- removeMagazineremoveMagazinesaddWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
- Posted on August 2, 2006 - 10:06
- hardrock
- If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.