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| ==CT_PROGRESS Type=8==
| | #REDIRECT [[CT_PROGRESS]] |
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| '''TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here. '''
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| Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it's value). The progress bar will always stay at 0%. However, for ArmA 2 and up, the [[progressSetPosition]] command can be used to change the value.
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| {| border="1" align="left" cellpadding="3" cellspacing="0" |
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| ! colspan="3" bgcolor="#bbbbff" | Properties
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| |-
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| ! bgcolor="#ddddff" | Name
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| ! bgcolor="#ddddff" | Type
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| ! bgcolor="#ddddff" | Remark
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| |-
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| | '''colorFrame'''
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| | color array
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| |-
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| | '''colorBar'''
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| | color array
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| |-
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| | '''texture'''
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| | texture
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| | paa file. can take the form "#(argb,8,8,3)color(0,1,0,1)";
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| |-
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| |}<br clear="all">
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| ==Example==
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| <code><nowiki>class RscProgress
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| {
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| access = 0;
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| type = 8;
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| style = 0;
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| colorFrame[] = {1,1,1,1};
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| colorBar[] = {1,1,1,1};
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| texture = "#(argb,8,8,3)color(1,1,1,1)";
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| w = 1.2;
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| h = 0.03;
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| shadow = 0;
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| };
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| };</nowiki></code>
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