DialogControls-ProgressBar: Difference between revisions

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==CT_PROGRESS Type=8==
#REDIRECT [[CT_PROGRESS]]
[[File:Progress_bar.jpg|thumb|Progress Bar]]
 
'''TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here. '''
 
Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it's value). The progress bar will always stay at 0%. However, for ArmA 2 and up, the [[progressSetPosition]] command can be used to change the value.
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
! bgcolor="#ddddff" | Type
! bgcolor="#ddddff" | Remark
|-
| '''colorFrame'''
| color array
|
|-
| '''colorBar'''
| color array
|
|-
| '''texture'''
| texture
| paa file. can take the form "#(argb,8,8,3)color(0,1,0,1)";
|-
|}<br clear="all">
 
==Example==
<code>class RscProgress
{
type = 8;
style = 0;
colorFrame[] = {0,0,0,1};
colorBar[] = {1,1,1,1};
texture = "#(argb,8,8,3)color(1,1,1,1)";
w = 1;
h = 0.03;
};
class myProgressBar
{
idd = -1;
onLoad = "((_this [[select]] 0) [[displayCtrl]] -1) [[progressSetPosition]] 0.5";
class Controls
{
class Progress: RscProgress
{
idc = -1;
x = 0;
y = 0.3;
};
};
};</code>

Latest revision as of 06:13, 30 December 2020

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