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| *This page contains a list of all modules available in the editor
| | #REDIRECT [[Modules]] |
| | |
| ==Arma 3 Modules v1.77 (08.2017)==
| |
| | |
| {| class='wikitable sortable' |-
| |
| !Module Name !!Category !!Addon !!Function
| |
| |-
| |
| |Hide Terrain Objects
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| ||Environment
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| ||Arma 3
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| ||bis_fnc_moduleHideTerrainObjects
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| |-
| |
| |Edit Terrain Object
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| ||Environment
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| ||Arma 3
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| ||bis_fnc_moduleEditTerrainObject
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| |-
| |
| |Smoke Grenade
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| ||Effects
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| ||Arma 3
| |
| ||BIS_fnc_moduleGrenade
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| |-
| |
| |Chem light
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleGrenade
| |
| |-
| |
| |Tracers
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleTracers
| |
| |-
| |
| |Post process: Film Grain
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| ||Effects
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| ||Arma 3
| |
| ||
| |
| |-
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| |Plankton
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleEffectsEmitterCreator
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| |-
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| |Bubbles
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleEffectsEmitterCreator
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| |-
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| |Cartridges
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleEffectsEmitterCreator
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| |-
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| |Smoke
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleEffectsEmitterCreator
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| |-
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| |Fire
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleEffectsEmitterCreator
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| |-
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| |Date
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| ||Events
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| ||Arma 3
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| ||BIS_fnc_moduleDate
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| |-
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| |Weather
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| ||Environment
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| ||Arma 3
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| ||BIS_fnc_moduleWeather
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| |-
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| |Save Game
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| ||Events
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| ||Arma 3
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| ||BIS_fnc_moduleSaveGame
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| |-
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| |Radio Chat
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| ||Events
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| ||Arma 3
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| ||BIS_fnc_moduleChat
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| |-
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| |Volume
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| ||Events
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| ||Arma 3
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| ||BIS_fnc_moduleVolume
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| |-
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| |Generic radio message
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| ||Events
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| ||Arma 3
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| ||BIS_fnc_moduleGenericRadio
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| |-
| |
| |Set Callsign
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| ||Group Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleGroupID
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| |-
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| |Combat Get In
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| ||Group Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleCombatGetIn
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| |-
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| |High Command - Commander
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| ||Undefined
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| ||Arma 3
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| ||
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| |-
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| |Skip time
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| ||Environment
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| ||Arma 3
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| ||BIS_fnc_moduleSkiptime
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| |-
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| |Create Task
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| ||Intel
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| ||Arma 3
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| ||BIS_fnc_ModuleTaskCreate
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| |-
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| |Set Task Description
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| ||Intel
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| ||Arma 3
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| ||BIS_fnc_ModuleTaskSetDescription
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| |-
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| |Set Task Destination
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| ||Intel
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| ||Arma 3
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| ||BIS_fnc_ModuleTaskSetDestination
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| |-
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| |Set Task State
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| ||Intel
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| ||Arma 3
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| ||BIS_fnc_ModuleTaskSetState
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| |-
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| |Create Diary Record
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| ||Intel
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| ||Arma 3
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| ||BIS_fnc_moduleCreateDiaryRecord
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| |-
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| |Headquarters Entity
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| ||Intel
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| ||Arma 3
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| ||BIS_fnc_moduleHQ
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| |-
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| |Game Logic
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| ||Undefined
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| ||Arma 3
| |
| ||
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| |-
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| |Military Symbols
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| ||Undefined
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| ||Arma 3
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| ||
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| |-
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| |Zone Restriction
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| ||Undefined
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| ||Arma 3
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| ||BIS_fnc_moduleZoneRestriction
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| |-
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| |Trident
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| ||Undefined
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| ||Arma 3
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| ||BIS_fnc_moduleTrident
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| |-
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| |Unlock Object
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| ||Undefined
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| ||Arma 3
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| ||BIS_fnc_moduleUnlockObject
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| |-
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| |Unlock Area
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| ||Undefined
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| ||Arma 3
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| ||BIS_fnc_moduleUnlockArea
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| |-
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| |Friendly Fire
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| ||Undefined
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| ||Arma 3
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| ||BIS_fnc_moduleFriendlyFire
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| |-
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| |Sector
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| ||Multiplayer
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| ||Arma 3
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| ||BIS_fnc_moduleSector
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| |-
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| |Respawn Position
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| ||Multiplayer
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| ||Arma 3
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| ||BIS_fnc_moduleRespawnPosition
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| |-
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| |Vehicle Respawn
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| ||Multiplayer
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| ||Arma 3
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| ||BIS_fnc_moduleRespawnVehicle
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| |-
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| |Show / Hide
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleShowHide
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| |-
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| |Set Position / Rotation
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_modulePositioning
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| |-
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| |Set Skill
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleSkill
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| |-
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| |Set Character Damage
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleHealth
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| |-
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| |Set Vehicle Damage
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleDamage
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| |-
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| |Set Vehicle Fuel
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleFuel
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| |-
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| |Set Ammo
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleAmmo
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| |-
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| |Set Mode
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleMode
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| |-
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| |Set Rank
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleRank
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| |-
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| |Set AI Mode
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleAI
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| |-
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| |Add Rating / Score
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleRating
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| |-
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| |Open / Close Doors
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleDoorOpen
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| |-
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| |Simulation Manager
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| ||Object Modifiers
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| ||Arma 3
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| ||BIS_fnc_moduleSimulationManager
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| |-
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| |Game Logic
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| ||Sites
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| ||Arma 3
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| ||BIS_fnc_moduleSiteInit
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| |-
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| |EditorSkirmishBase
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| ||Undefined
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| ||Arma 3
| |
| ||
| |
| |-
| |
| |Open Strategic Map
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| ||Strategic
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| ||Arma 3
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| ||BIS_fnc_moduleStrategicMapOpen
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| |-
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| |Support Requester
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| ||Supports
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| ||Arma 3
| |
| ||BIS_fnc_moduleSupportsInitRequester
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| |-
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| |Support Provider
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| ||Undefined
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| ||Arma 3
| |
| ||BIS_fnc_moduleSupportsInitProvider
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| |-
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| |Support Provider (Virtual)
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| ||Undefined
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| ||Arma 3
| |
| ||BIS_fnc_moduleSupportsInitProviderVirtual
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| |-
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| |Firing Drill
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| ||Firing Drills
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| ||Arma 3
| |
| ||BIS_fnc_moduleFiringDrill
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| |-
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| |Posters
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| ||Undefined
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| ||Arma 3
| |
| ||BIS_fnc_modulePoster
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| |-
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| |Game Logic
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| ||Gameplay Modes
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| ||Arma 3
| |
| ||
| |
| |-
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| |Animals
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| ||Undefined
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleAnimals
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| |-
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| |Close Air Support (CAS)
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| ||Effects
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCAS
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| |-
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| |Game Master
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCurator
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| |-
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| |Manage Addons
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddAddons
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| |-
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| |Manage Resources
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddPoints
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| |-
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| |Add Editing Area
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddEditingArea
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| |-
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| |Restrict Editing Around Players
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddEditingAreaPlayers
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| |-
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| |Set Editing Area Type
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetEditingAreaType
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| |-
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| |Add Camera Area
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddCameraArea
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| |-
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| |Set Camera Position
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetCamera
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| |-
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| |Add Editable Objects
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddEditableObjects
| |
| |-
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| |Set Editing Costs
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetCoefs
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| |-
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| |Set Costs (Default)
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetCostsDefault
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| |-
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| |Set Costs (Side)
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetCostsSide
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| |-
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| |Set Costs - Soldiers & Vehicles
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetCostsVehicleClass
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| |-
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| |Add Icon
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddIcon
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| |-
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| |Set Attributes - Objects
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetAttributes
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| |-
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| |Post-Process
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| ||Environment
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| ||Arma 3 Zeus
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| ||BIS_fnc_modulePostprocess
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| |-
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| |Play Sound
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| ||Audio
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleSFX
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| |-
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| |IR Grenade
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| ||Effects
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleGrenade
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| |-
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| |Time acceleration
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| ||Environment
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleTimeMultiplier
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| |-
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| |Flare
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| ||Effects
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleProjectile
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| |-
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| |Briefing
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| ||Scenario Flow
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleDiary
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| |-
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| |End Scenario
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| ||Scenario Flow
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleEndMission
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| |-
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| |Scenario Name
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| ||Scenario Flow
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleMissionName
| |
| |-
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| |Zeus Lightning Bolt
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleLightning
| |
| |-
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| |Cover Map
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| ||Undefined
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleCoverMap
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| |-
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| |Create Radio Channel
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| ||Undefined
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleRadioChannelCreate
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| |-
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| |Remote Control
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| ||Zeus
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleRemoteControl
| |
| |-
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| |Zone Protection
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| ||Scenario Flow
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleZoneProtection
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| |-
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| |Countdown
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| ||Scenario Flow
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCountdown
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| |-
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| |Respawn Tickets
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| ||Scenario Flow
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleRespawnTickets
| |
| |-
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| |Bleed Tickets
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| ||Scenario Flow
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleBleedTickets
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| |-
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| |Custom Objective
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| ||Objectives
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleObjective
| |
| |-
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| |Ordnance
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| ||Effects
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleProjectile
| |
| |-
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| |Loadouts
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| ||Respawn
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleRespawnInventory
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| |-
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| |Players (BLUFOR)
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| ||Respawn
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleRespawnPosition
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| |-
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| |Time Trial
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| ||Undefined
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| ||Arma 3 Karts
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| ||BIS_fnc_moduleTimeTrial
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| |-
| |
| |Bootcamp Stage
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| ||Training
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| ||Arma 3
| |
| ||BIS_fnc_moduleBootcampStage
| |
| |-
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| |Arsenal
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| ||Zeus
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| ||Arma 3
| |
| ||BIS_fnc_moduleArsenal
| |
| |-
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| |Spawn AI
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| ||Undefined
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| ||Arma 3 Helicopters
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| ||bis_fnc_moduleSpawnAI
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| |-
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| |Spawn AI: Spawnpoint
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| ||Undefined
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| ||Arma 3 Helicopters
| |
| ||bis_fnc_moduleSpawnAIPoint
| |
| |-
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| |Spawn AI: Sector Tactic
| |
| ||Undefined
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| ||Arma 3 Helicopters
| |
| ||bis_fnc_moduleSpawnAISectorTactic
| |
| |-
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| |Spawn AI: Options
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| ||Undefined
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| ||Arma 3 Helicopters
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| ||bis_fnc_moduleSpawnAIOptions
| |
| |-
| |
| |Sling Load
| |
| ||Undefined
| |
| ||Arma 3 Helicopters
| |
| ||bis_fnc_moduleSlingload
| |
| |-
| |
| |EndGame Objectives Instance
| |
| ||Objectives
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| ||Arma 3 Marksmen
| |
| ||bis_fnc_moduleHvtObjectives
| |
| |-
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| |End Game Simple Objective
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| ||Objectives
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| ||Arma 3 Marksmen
| |
| ||bis_fnc_moduleHvtObjectives
| |
| |-
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| |End Game Start Game Objective
| |
| ||Objectives
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| ||Arma 3 Marksmen
| |
| ||bis_fnc_moduleHvtObjectives
| |
| |-
| |
| |End Game - End Game Objective
| |
| ||Objectives
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| ||Arma 3 Marksmen
| |
| ||bis_fnc_moduleHvtObjectives
| |
| |-
| |
| |Combat Patrol Init
| |
| ||Combat Patrol
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| ||Arma 3 Malden
| |
| ||BIS_fnc_CPInit
| |
| |-
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| |Combat Patrol Location Add
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| ||Combat Patrol
| |
| ||Arma 3 Malden
| |
| ||
| |
| |-
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| |Combat Patrol Location Remove
| |
| ||Combat Patrol
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| ||Arma 3 Malden
| |
| ||
| |
| |-
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| |Combat Patrol Location Reposition
| |
| ||Combat Patrol
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| ||Arma 3 Malden
| |
| ||
| |
| |-
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| |Combat Patrol Azimuth Blacklist
| |
| ||Combat Patrol
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| ||Arma 3 Malden
| |
| ||
| |
| |-
| |
| |}
| |
| | |
| ==Function used for exporting==
| |
| <syntaxhighlight lang="cpp">
| |
| private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
| |
| private _export = "{| class='wikitable sortable' |-
| |
| !Module Name !!Category !!Addon !!Function
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| |-" + endl;
| |
|
| |
| {
| |
| private _name = getText (_x >> "displayName");
| |
| private _cat = getText (_x >> "category");
| |
| private _mod = configSourceMod _x;
| |
| private _fnc = getText (_x >> "function");
| |
| if (_mod == "") then {_mod = "A3"};
| |
| private _modName = modParams [_mod,["name"]];
| |
| _modName = _modName select 0;
| |
| _cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
| |
| if (_cat isEqualto "") then {_cat = "Others"};
| |
|
| |
| _export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "||" + _fnc + endl + "|-" + endl;
| |
|
| |
| } forEach _modules;
| |
|
| |
| _export = _export + "|}";
| |
|
| |
| copyToClipboard _export;
| |
| | |
| </syntaxhighlight>
| |
| | |
| | |
| [[Category: Arma 3: Editing]]
| |