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| *This page contains a list of all modules available in the editor
| | #REDIRECT [[Modules]] |
| | |
| ==Arma 3 Modules v1.81 (01.2018)==
| |
| | |
| {| class='wikitable sortable' |-
| |
| !Module Name !!Category !!Addon !!Function !!Description
| |
| |-
| |
| |Hide Terrain Objects
| |
| ||Environment
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| ||Arma 3
| |
| ||bis_fnc_moduleHideTerrainObjects
| |
| ||
| |
| |-
| |
| |Edit Terrain Object
| |
| ||Environment
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| ||Arma 3
| |
| ||bis_fnc_moduleEditTerrainObject
| |
| ||
| |
| |-
| |
| |Timeline
| |
| ||Keyframe Animation
| |
| ||Community Base Addons v3.5
| |
| ||
| |
| ||
| |
| |-
| |
| |Rich Curve
| |
| ||Keyframe Animation
| |
| ||Community Base Addons v3.5
| |
| ||
| |
| ||
| |
| |-
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| |Rich Curve Key
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| ||Keyframe Animation
| |
| ||Community Base Addons v3.5
| |
| ||
| |
| ||
| |
| |-
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| |Rich Curve Key Control Point
| |
| ||Keyframe Animation
| |
| ||Community Base Addons v3.5
| |
| ||
| |
| ||
| |
| |-
| |
| |Camera
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| ||Keyframe Animation
| |
| ||Community Base Addons v3.5
| |
| ||
| |
| ||
| |
| |-
| |
| |Smoke Grenade
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| ||Effects
| |
| ||Arma 3
| |
| ||BIS_fnc_moduleGrenade
| |
| ||Create a smoke shell.
| |
| |-
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| |Chem light
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleGrenade
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| ||Create a chem light.
| |
| |-
| |
| |Tracers
| |
| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleTracers
| |
| ||Shoot tracers upwards to create an illusion of battle.
| |
| |-
| |
| |Plankton
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| ||Effects
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| ||Arma 3
| |
| ||BIS_fnc_moduleEffectsEmitterCreator
| |
| ||Plankton module creates an underwater plankton effect around player.
| |
| |-
| |
| |Bubbles
| |
| ||Effects
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| ||Arma 3
| |
| ||BIS_fnc_moduleEffectsEmitterCreator
| |
| ||Creates underwater bubbles on position of the module. Unless you set the position of the module manually (via script commands), bubbles will be created at the bottom.
| |
| |-
| |
| |Cartridges
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| ||Effects
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| ||Arma 3
| |
| ||BIS_fnc_moduleEffectsEmitterCreator
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| ||Creates empty cartridges on the position of the module.
| |
| |-
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| |Smoke
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleEffectsEmitterCreator
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| ||Creates smoke on a position of the module.
| |
| |-
| |
| |Fire
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| ||Effects
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| ||Arma 3
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| ||BIS_fnc_moduleEffectsEmitterCreator
| |
| ||Creates fire on a position of the module.
| |
| |-
| |
| |Date
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| ||Events
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| ||Arma 3
| |
| ||BIS_fnc_moduleDate
| |
| ||Set mission date.
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| |-
| |
| |Weather
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| ||Environment
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| ||Arma 3
| |
| ||BIS_fnc_moduleWeather
| |
| ||Set mission weather. Certain changes can take some time to appear.
| |
| |-
| |
| |Save Game
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| ||Events
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| ||Arma 3
| |
| ||BIS_fnc_moduleSaveGame
| |
| ||Set the mission progress. Will replace the previous automatic save. User save won't be affected.
| |
| |-
| |
| |Radio Chat
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| ||Events
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| ||Arma 3
| |
| ||BIS_fnc_moduleChat
| |
| ||Show a chat message.
| |
| |-
| |
| |Volume
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| ||Events
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| ||Arma 3
| |
| ||BIS_fnc_moduleVolume
| |
| ||Set mission sound/music volume. Changes won't affect user options.
| |
| |-
| |
| |Generic radio message
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| ||Events
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| ||Arma 3
| |
| ||BIS_fnc_moduleGenericRadio
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| ||Show a chat message.
| |
| |-
| |
| |Set Callsign
| |
| ||Group Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleGroupID
| |
| ||Assign group callsign. Each group has to have a unique callsign - assigning an existing one will remove it from the group which used it previously.
| |
| |-
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| |Combat Get In
| |
| ||Group Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleCombatGetIn
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| ||
| |
| |-
| |
| |High Command - Commander
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| ||Others
| |
| ||Community Base Addons v3.5
| |
| ||
| |
| ||Set person as a high commander, giving him an ability to control whole groups.
| |
| |-
| |
| |Skip time
| |
| ||Environment
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| ||Arma 3
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| ||BIS_fnc_moduleSkiptime
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| ||Skip mission time.
| |
| |-
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| |Create Task
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| ||Intel
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| ||Arma 3
| |
| ||BIS_fnc_ModuleTaskCreate
| |
| ||Add a task to synced objects or to larger pool of units.
| |
| |-
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| |Set Task Description
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| ||Intel
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| ||Arma 3
| |
| ||BIS_fnc_ModuleTaskSetDescription
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| ||Set task description.
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| |-
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| |Set Task Destination
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| ||Intel
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| ||Arma 3
| |
| ||BIS_fnc_ModuleTaskSetDestination
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| ||Set task destination.
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| |-
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| |Set Task State
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| ||Intel
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| ||Arma 3
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| ||BIS_fnc_ModuleTaskSetState
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| ||Set task state.
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| |-
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| |Create Diary Record
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| ||Intel
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| ||Arma 3
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| ||BIS_fnc_moduleCreateDiaryRecord
| |
| ||Create a diary record for synced objects or for larger a pool of units.
| |
| |-
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| |Headquarters Entity
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| ||Intel
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| ||Arma 3
| |
| ||BIS_fnc_moduleHQ
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| ||Virtual headquarters unit which can be used for playing radio messages.
| |
| |-
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| |Military Symbols
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| ||Others
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| ||Community Base Addons v3.5
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| ||
| |
| ||
| |
| |-
| |
| |Zone Restriction
| |
| ||Others
| |
| ||Arma 3
| |
| ||BIS_fnc_moduleZoneRestriction
| |
| ||Set punishment for leaving the Area of Operation.
| |
| |-
| |
| |Trident
| |
| ||Others
| |
| ||Arma 3
| |
| ||BIS_fnc_moduleTrident
| |
| ||Set diplomacy options. When involved sides start killing each other, they won't be punished by a negative rating. Once too many kills are reached, the sides will turn hostile.
| |
| |-
| |
| |Unlock Object
| |
| ||Others
| |
| ||Arma 3
| |
| ||BIS_fnc_moduleUnlockObject
| |
| ||Unlock addons of synced objects for the curator. E.g., when synced to a BLUFOR soldier, all BLUFOR soldiers will be unlocked, because they belong to the same addon.
| |
| |-
| |
| |Unlock Area
| |
| ||Others
| |
| ||Arma 3
| |
| ||BIS_fnc_moduleUnlockArea
| |
| ||Unlock area for curator unit spawning.
| |
| |-
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| |Friendly Fire
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| ||Others
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| ||Arma 3
| |
| ||BIS_fnc_moduleFriendlyFire
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| ||Set punishment for killing friendly units.
| |
| |-
| |
| |Sector
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| ||Multiplayer
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| ||Arma 3
| |
| ||BIS_fnc_moduleSector
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| ||
| |
| |-
| |
| |Respawn Position
| |
| ||Multiplayer
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| ||Arma 3
| |
| ||BIS_fnc_moduleRespawnPosition
| |
| ||Add a respawn position.
| |
| |-
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| |Vehicle Respawn
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| ||Multiplayer
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| ||Arma 3
| |
| ||BIS_fnc_moduleRespawnVehicle
| |
| ||Set vehicle respawn parameters.
| |
| |-
| |
| |Show / Hide
| |
| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleShowHide
| |
| ||Show/hide synced objects. They will become invisible and their simulation will be disabled.
| |
| |-
| |
| |Set Position / Rotation
| |
| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_modulePositioning
| |
| ||Set position and rotation of synced objects.
| |
| |-
| |
| |Set Skill
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| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleSkill
| |
| ||Set AI skill of synced objects. Has no effect on players.
| |
| |-
| |
| |Set Character Damage
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| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleHealth
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| ||Set damage of synced persons.
| |
| |-
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| |Set Vehicle Damage
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| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleDamage
| |
| ||Set damage of synced vehicles.
| |
| |-
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| |Set Vehicle Fuel
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| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleFuel
| |
| ||Set fuel of synced vehicles.
| |
| |-
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| |Set Ammo
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| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleAmmo
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| ||Set total ammo of synced objects. Affects only ammo of their weapons, not ammo carried in cargo space (e.g., ammo boxes).
| |
| |-
| |
| |Set Mode
| |
| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleMode
| |
| ||Set behavior pattern of synced objects.
| |
| |-
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| |Set Rank
| |
| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleRank
| |
| ||Set military rank of synced objects.
| |
| |-
| |
| |Set AI Mode
| |
| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleAI
| |
| ||Enable/disable AI modes.
| |
| |-
| |
| |Add Rating / Score
| |
| ||Object Modifiers
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| ||Arma 3
| |
| ||BIS_fnc_moduleRating
| |
| ||Add rating to synced objects. Rating is automatically awarded for killed enemies and players can see it in the debriefing screen. Shooting friendlies will lead to a negative rating and turning hostile to your own units.
| |
| |-
| |
| |Open / Close Doors
| |
| ||Object Modifiers
| |
| ||Arma 3
| |
| ||BIS_fnc_moduleDoorOpen
| |
| ||Open/close door of synced objects.
| |
| |-
| |
| |Simulation Manager
| |
| ||Object Modifiers
| |
| ||Arma 3
| |
| ||BIS_fnc_moduleSimulationManager
| |
| ||Keep all AI units disabled until someone from the player's group gets near.
| |
| |-
| |
| |Open Strategic Map
| |
| ||Strategic
| |
| ||Arma 3
| |
| ||BIS_fnc_moduleStrategicMapOpen
| |
| ||Open a strategic map.
| |
| |-
| |
| |Support Requester
| |
| ||Supports
| |
| ||Arma 3
| |
| ||BIS_fnc_moduleSupportsInitRequester
| |
| ||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
| |
| |-
| |
| |Posters
| |
| ||Others
| |
| ||Arma 3
| |
| ||BIS_fnc_modulePoster
| |
| ||Creates posters and leafets on walls of buildings. Those buildings are made indestructible.
| |
| |-
| |
| |Animals
| |
| ||Others
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleAnimals
| |
| ||Creates a group of animals and handles their basic behavior. Deleting the module will delete the animals as well.
| |
| |-
| |
| |Close Air Support (CAS)
| |
| ||Effects
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleCAS
| |
| ||Send an air strike on the module position. It will take a few seconds before the plane arrives at the module’s position. Unless it's destroyed, it will be deleted after flying away.
| |
| |-
| |
| |Game Master
| |
| ||Zeus
| |
| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCurator
| |
| ||Zeus logic which provides access to the 3D real-time editor.
| |
| |-
| |
| |Manage Addons
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| ||Zeus
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleCuratorAddAddons
| |
| ||Manage addons (i.e. object packs) available to Zeus.
| |
| |-
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| |Manage Resources
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| ||Zeus
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleCuratorAddPoints
| |
| ||Add or subtract resources available to Zeus. They are required for placing or editing objects.
| |
| |-
| |
| |Add Editing Area
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| ||Zeus
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleCuratorAddEditingArea
| |
| ||Add an area inside of which Zeus is allowed to place or edit objects.
| |
| |-
| |
| |Restrict Editing Around Players
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddEditingAreaPlayers
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| ||
| |
| |-
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| |Set Editing Area Type
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetEditingAreaType
| |
| ||Set whether editing in all editing areas is allowed or restricted.
| |
| |-
| |
| |Add Camera Area
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddCameraArea
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| ||Add an area inside of which Zeus can move with the camera.
| |
| |-
| |
| |Set Camera Position
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| ||Zeus
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleCuratorSetCamera
| |
| ||Move the Zeus camera to the module position.
| |
| |-
| |
| |Add Editable Objects
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddEditableObjects
| |
| ||Add objects which Zeus can edit.
| |
| |-
| |
| |Set Editing Costs
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| ||Zeus
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleCuratorSetCoefs
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| ||Set coefficients for operations Zeus can perform. The object cost is multiplied by these. Use a large negative value (e.g. -1e10) to disable the operation.
| |
| |-
| |
| |Set Costs (Default)
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetCostsDefault
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| ||
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| |-
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| |Set Costs (Side)
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetCostsSide
| |
| ||Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
| |
| |-
| |
| |Set Costs - Soldiers & Vehicles
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetCostsVehicleClass
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| ||Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
| |
| |-
| |
| |Add Icon
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorAddIcon
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| ||Show icon visible only to a specific Zeus.
| |
| |-
| |
| |Set Attributes - Objects
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| ||Zeus
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| ||Arma 3 Zeus
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| ||BIS_fnc_moduleCuratorSetAttributes
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| ||Set which attributes are available for objects. The attribute window is accessed when Zeus double-clicks LMB on an object.
| |
| |-
| |
| |Post-Process
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| ||Environment
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| ||Arma 3 Zeus
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| ||BIS_fnc_modulePostprocess
| |
| ||Set a scene Post-Processing effect (e.g. color correction or film grain)
| |
| |-
| |
| |IR Grenade
| |
| ||Effects
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleGrenade
| |
| ||
| |
| |-
| |
| |Time acceleration
| |
| ||Environment
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleTimeMultiplier
| |
| ||
| |
| |-
| |
| |Flare
| |
| ||Effects
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| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleProjectile
| |
| ||Creates a signal flare on the module position (visible only at night).
| |
| |-
| |
| |End Scenario
| |
| ||Scenario Flow
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleEndMission
| |
| ||End the scenario for all players.
| |
| |-
| |
| |Scenario Name
| |
| ||Scenario Flow
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleMissionName
| |
| ||Set the scenario name. It's shown to every player upon joining and after each respawn.
| |
| |-
| |
| |Zeus Lightning Bolt
| |
| ||Zeus
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleLightning
| |
| ||Creates a lightning strike powerful enough to destroy an object where it impacts.
| |
| |-
| |
| |Cover Map
| |
| ||Others
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleCoverMap
| |
| ||Highlight an Area of Operations in the map by enclosing it and covering the unused part.
| |
| |-
| |
| |Create Radio Channel
| |
| ||Others
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleRadioChannelCreate
| |
| ||Creates a custom radio channel for the given sides / Zeus players.
| |
| |-
| |
| |Zone Protection
| |
| ||Scenario Flow
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleZoneProtection
| |
| ||Prevents players from entering the given area.
| |
| |-
| |
| |Countdown
| |
| ||Scenario Flow
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleCountdown
| |
| ||
| |
| |-
| |
| |Respawn Tickets
| |
| ||Scenario Flow
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleRespawnTickets
| |
| ||Set the number of respawn tickets available to each side.
| |
| |-
| |
| |Bleed Tickets
| |
| ||Scenario Flow
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleBleedTickets
| |
| ||Allow ticket bleeding when one side is holding the majority of sectors.
| |
| |-
| |
| |Ordnance
| |
| ||Effects
| |
| ||Arma 3 Zeus
| |
| ||BIS_fnc_moduleProjectile
| |
| ||Create an artillery shell on the module position. It will take a few seconds until it hits the ground.
| |
| |-
| |
| |Spawn AI
| |
| ||Others
| |
| ||Arma 3 Helicopters
| |
| ||bis_fnc_moduleSpawnAI
| |
| ||
| |
| |-
| |
| |Spawn AI: Spawnpoint
| |
| ||Others
| |
| ||Arma 3 Helicopters
| |
| ||bis_fnc_moduleSpawnAIPoint
| |
| ||
| |
| |-
| |
| |Spawn AI: Sector Tactic
| |
| ||Others
| |
| ||Arma 3 Helicopters
| |
| ||bis_fnc_moduleSpawnAISectorTactic
| |
| ||
| |
| |-
| |
| |Spawn AI: Options
| |
| ||Others
| |
| ||Arma 3 Helicopters
| |
| ||bis_fnc_moduleSpawnAIOptions
| |
| ||
| |
| |-
| |
| |Sling Load
| |
| ||Others
| |
| ||Arma 3 Helicopters
| |
| ||bis_fnc_moduleSlingload
| |
| ||
| |
| |-
| |
| |EndGame Objectives Instance
| |
| ||Objectives
| |
| ||Arma 3 Marksmen
| |
| ||bis_fnc_moduleHvtObjectives
| |
| ||
| |
| |-
| |
| |End Game Simple Objective
| |
| ||Objectives
| |
| ||Arma 3 Marksmen
| |
| ||bis_fnc_moduleHvtObjectives
| |
| ||
| |
| |-
| |
| |End Game Start Game Objective
| |
| ||Objectives
| |
| ||Arma 3 Marksmen
| |
| ||bis_fnc_moduleHvtObjectives
| |
| ||
| |
| |-
| |
| |End Game - End Game Objective
| |
| ||Objectives
| |
| ||Arma 3 Marksmen
| |
| ||bis_fnc_moduleHvtObjectives
| |
| ||
| |
| |-
| |
| |Attack
| |
| ||CBA Modules
| |
| ||Community Base Addons v3.5
| |
| ||CBA_fnc_moduleAttack
| |
| ||Sync to leader of group to attack a parsed location
| |
| |-
| |
| |Defend
| |
| ||CBA Modules
| |
| ||Community Base Addons v3.5
| |
| ||CBA_fnc_moduleDefend
| |
| ||Sync to leader of group to defend a parsed location
| |
| |-
| |
| |Patrol
| |
| ||CBA Modules
| |
| ||Community Base Addons v3.5
| |
| ||CBA_fnc_modulePatrol
| |
| ||Sync to leader of group to patrol a parsed location
| |
| |-
| |
| |Combat Patrol Init
| |
| ||Combat Patrol
| |
| ||Arma 3 Malden
| |
| ||BIS_fnc_CPInit
| |
| ||Initializes the Combat Patrol mode upon scenario start.
| |
| |-
| |
| |Combat Patrol Location Add
| |
| ||Combat Patrol
| |
| ||Arma 3 Malden
| |
| ||
| |
| ||Adds a new selectable location to the map.
| |
| |-
| |
| |Combat Patrol Location Remove
| |
| ||Combat Patrol
| |
| ||Arma 3 Malden
| |
| ||
| |
| ||Removes the nearest location in a 1000m radius from the map selection.
| |
| |-
| |
| |Combat Patrol Location Reposition
| |
| ||Combat Patrol
| |
| ||Arma 3 Malden
| |
| ||
| |
| ||Moves the nearest location in a 1000m radius to this module's position.
| |
| |-
| |
| |Combat Patrol Azimuth Blacklist
| |
| ||Combat Patrol
| |
| ||Arma 3 Malden
| |
| ||
| |
| ||Blacklists the nearest location's in a 1000m radius azimuth range so it can't be used for the starting / ending position or reinforcements spawning point.
| |
| |-
| |
| |Civilian Presence
| |
| ||Ambient
| |
| ||Arma 3 Tac-Ops
| |
| ||bis_fnc_moduleCivilianPresence
| |
| ||
| |
| |-
| |
| |Civilian Presence Spawnpoint
| |
| ||Ambient
| |
| ||Arma 3 Tac-Ops
| |
| ||bis_fnc_moduleCivilianPresenceUnit
| |
| ||
| |
| |-
| |
| |Civilian Presence Position
| |
| ||Ambient
| |
| ||Arma 3 Tac-Ops
| |
| ||bis_fnc_moduleCivilianPresenceSafeSpot
| |
| ||
| |
| |-
| |
| |}
| |
| | |
| ==Function used for exporting==
| |
| <syntaxhighlight lang="cpp">
| |
| private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
| |
| private _export = "{| class='wikitable sortable' |-
| |
| !Module Name !!Category !!Addon !!Function !!Description
| |
| |-" + endl;
| |
| | |
| {
| |
| if ((getNumber (_x >> "scope") > 1)) then
| |
| {
| |
| private _name = getText (_x >> "displayName");
| |
| private _cat = getText (_x >> "category");
| |
| private _mod = configSourceMod _x;
| |
| private _fnc = getText (_x >> "function");
| |
| private _desc = getText (_x >> "ModuleDescription" >> "Description");
| |
| if (_desc isEqualTo "") then {_desc = ""};
| |
| if (_mod == "") then {_mod = "A3"};
| |
| private _modName = modParams [_mod,["name"]];
| |
| _modName = _modName select 0;
| |
| _cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
| |
| if (_cat isEqualto "") then {_cat = "Others"};
| |
| | |
| _export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "||" + _fnc + endl + "||" + _desc + endl + "|-" + endl;
| |
| };
| |
| | |
| } forEach _modules;
| |
| | |
| _export = _export + "|}";
| |
| | |
| copyToClipboard _export;
| |
| | |
| | |
| </syntaxhighlight>
| |
| | |
| | |
| [[Category: Arma 3: Editing]]
| |