AIBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Added: See also)
m (Text replacement - "#redirect " to "#REDIRECT ")
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
=AI Behaviour=
#REDIRECT [[AI Behaviour]]
The [[setBehaviour]] & [[setWaypointBehaviour]] commands have several effects on the AI's actions.
 
Some of them are listed below. For more info read this [[Mission_Editor:_Waypoints#Behaviour|behaviour]] section.
 
==Pathfinding==
 
*'''SAFE, CARELESS''' - Units will try to stay on roads, not caring about finding any cover
*'''AWARE''' - Units try to stay mostly on roads, occasionally using cover
*'''COMBAT, STEALTH''' - Units will try to utilize cover whenever possible
[[Image:Behaviour paths.gif|600px]]
 
==Stance==
*'''SAFE, CARELESS''' - Units will stay upright
*'''AWARE, COMBAT''' - Units will stay upright most of the time, kneeling down occasionally
*'''STEALTH''' - Units will be prone most of the time
 
[[Category:AI]]

Latest revision as of 11:46, 30 December 2020

Redirect to: