From Bohemia Interactive Community
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| '''Description:''' Game logic.
| | #redirect [[Object]] |
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| '''Note:''' In multiplayer, a game logic will always be local to the host computer, if it was placed in the mission editor. This works on both dedicated and player-hosted servers.
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| If a game logic is created via scripting after mission start, then the logic will be local to the client that created it.
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| A logic is an invisible object with no model. It has a namespace like every object and it has simulation like most objects.
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| [[Category: Data Types]] | |
Revision as of 14:00, 2 January 2021