everyContainer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
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Revision as of 19:03, 7 January 2021
Description
- Description:
- Returns array of all containers (uniforms, vests, backpacks) stored in given crate or vehicle. Used for accessing containers content stored in ammo box or ground holder.
- Groups:
- Vehicle Inventory
Syntax
Examples
- Example 1:
everyContainer cursorTarget;
[ ["V_PlateCarrier1_rgr",2bc06b00# 163955: dummyweapon.p3d], ["U_B_CombatUniform_mcam",2bc07900# 163954: dummyweapon.p3d] ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 20, 2017 - 12:07 (UTC)
- Yuval
-
The returned array is in the following format:
[ [containerClassname1, containerObject1], [containerClassname2, containerObject2], .... [containerClassnameN, containerObjectN] ]
Please do note that typeOf containerObjectN does not return containerClassnameN but rather the containerClass configured in config (usually "supplyN")