random: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "{{since" to "{{Since")  | 
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|s2= [[random]] [min, mid, max] {{  | |s2= [[random]] [min, mid, max] {{Since|arma3|1.55.133393|y}} |Syntax 2=  | ||
|p21= [min, mid, max]: [[Array]] |Parameter 21=  | |p21= [min, mid, max]: [[Array]] |Parameter 21=  | ||
|p22= min: [[Number]] |Parameter 22=  | |p22= min: [[Number]] |Parameter 22=  | ||
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|s3= seed [[random]] x {{  | |s3= seed [[random]] x {{Since|arma3|1.67.139663|y}} |Syntax 3=  | ||
|p41= seed: [[Number]] |Parameter 41=  | |p41= seed: [[Number]] |Parameter 41=  | ||
|p42= x: [[Number]] |Parameter 42=  | |p42= x: [[Number]] |Parameter 42=  | ||
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|s4= seed [[random]] [x, y] {{  | |s4= seed [[random]] [x, y] {{Since|arma3|1.67.139663|y}} |Syntax 4=  | ||
|p61= seed: [[Number]] |Parameter 61=  | |p61= seed: [[Number]] |Parameter 61=  | ||
|p62= [x, y]: [[Array]] position on the [https://en.wikipedia.org/wiki/Perlin_noise Perlin noise texture] |Parameter 62=  | |p62= [x, y]: [[Array]] position on the [https://en.wikipedia.org/wiki/Perlin_noise Perlin noise texture] |Parameter 62=  | ||
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<code>_array = ["apples", "pears", "bananas", "M16"];  | <code>_array = ["apples", "pears", "bananas", "M16"];  | ||
_random = _array [[select]] [[floor]] [[random]] [[count]] _array;  | _random = _array [[select]] [[floor]] [[random]] [[count]] _array;  | ||
{{cc|{{  | {{cc|{{Since|arma3|1.55.133393}}}}  | ||
_random = [[selectRandom]] _array;</code>  |Example 4=  | _random = [[selectRandom]] _array;</code>  |Example 4=  | ||
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Revision as of 19:37, 11 January 2021
Description
- Description:
 -  Random real (floating point) value from 0 (inclusive) to x (not inclusive).
Since Arma 3 v1.55.133393 alternative syntax is added, allowing the definition of Gaussian Distribution[1] params. Uses the same method as setTriggerTimeout command. Quite useful for spawning loot for example, making more valuable items more rare (Alternative Syntax 1)
Since Arma 3 v1.67.139663 two alternative syntaxes are available:- allowing to generate semi-random number based on provided seed (Alternative Syntax 2)
 - generating pseudo-random noise texture based on provided seed and returning a single number between 0 (included) and 1 (excluded) at supplied x and y coordinates (Alternative Syntax 3)
 
 - Groups:
 - Math
 
Syntax 1
Syntax 2
- Syntax:
 - random [min, mid, max] Template:Since
 - Parameters:
 - [min, mid, max]: Array
 - min: Number
 - mid: Number
 - max: Number
 - Return Value:
 - Number
 
Syntax 3
- Syntax:
 - seed random x Template:Since
 - Parameters:
 - seed: Number
 - x: Number
 - Return Value:
 - Number - value from 0 to x
 
Syntax 4
- Syntax:
 - seed random [x, y] Template:Since
 - Parameters:
 - seed: Number
 - [x, y]: Array position on the Perlin noise texture
 - x: Number
 - y: Number
 - Return Value:
 - Number - value from 0 to 1
 
Examples
- Example 1:
 _rNumber = random 1;- Example 2:
 _rNumber = random -10;- Example 3:
 - Generate a random position inside a circle (see also Example Code: Random Area Distribution)
_center getPos [_radius * sqrt random 1, random 360]; - Example 4:
 - To select random value from an array:
_array = ["apples", "pears", "bananas", "M16"]; _random = _array select floor random count _array; // Template:Since _random = selectRandom _array; 
Additional Information
- See also:
 - selectRandomselectRandomWeighted
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on July 12, 2015 - 20:32 (UTC)
 - Hcpookie
 - 
Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) -100;This will yield numbers between -100 and 100.- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
 - The number returned is unlikely to be a whole number.
 
x = round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) x = floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected) x = ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0) - Posted on July 22, 2018 - 12:58 (UTC+2)
 - Lou Montana
 - 
Repartition comparison Formula 0 1 2 3 4 5 6 7 8 9 floor random 10; 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% floor random [0, 5, 10] 0% 2% 7% 17% 25% 25% 17% 7% 2% 0% floor random [0, 10, 0] 0% 0% 1% 2% 5% 9% 14% 19% 24% 26% floor random [0, 10, 5] 0% 0% 0% 1% 2% 5% 9% 16% 28% 38%  
- ↑ Technically, it is a rescaled Bates distribution with n = 4. The distribution is split in two at its midpoint and scaled linearly such that its maximum lies at the specified midpoint.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Math
 - Scripting Commands OFP 1.46
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.99
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 3: Scripting Commands
 - Take On Helicopters: Scripting Commands