skipTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Corrected an erroneous edit to my previous contribution)
Line 34: Line 34:


A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
  skipTime (-[[daytime]] + _timeToSkipTo)
  skipTime (_timeToSkipTo - [[daytime]] + 24 ) % 24
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 17:56, 13 August 2006

Hover & click on the images for description

Description

Description:
Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted.
Groups:
Uncategorised

Syntax

Syntax:
skipTime duration
Parameters:
duration: Number
Return Value:
Nothing

Examples

Example 1:
skipTime 5

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: while(true) do { skiptime 0.00333 ~0.1 } This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with accTime. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is: skipTime (_timeToSkipTo - daytime + 24 ) % 24

Bottom Section