BIS fnc reviveOnState: Difference between revisions
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m (Text replacement - "|1.42|Game version=" to "|1.42|Game version= |gr1 = Revive |GROUP1=") |
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|Datatype - description|Return value= | |Datatype - description|Return value= | ||
|x1= <code></code>|Example 1= | |x1= <code>_g = curatorSelected select 0; | ||
{[objNull,1,_x] call BIS_fnc_reviveOnState;}forEach _g;</code>|Example 1= | |||
|exec= call |Execution= | |exec= call |Execution= |
Revision as of 19:49, 15 January 2021
Description
- Description:
/* Author: Jiri Wainar Description: Used to execute specific code localy on every client whenever unit's state changes. Parameters: _this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE. _this select 1: SCALAR - State. _this select 2: OBJECT - Unit to set the status for. Returns: True if successful, false if not. States: #define STATE_RESPAWNED 0 #define STATE_REVIVED 1 #define STATE_INCAPACITATED 2 #define STATE_DEAD 3 */
Template:placeholder- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveOnState
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
_g = curatorSelected select 0; {[objNull,1,_x] call BIS_fnc_reviveOnState;}forEach _g;
Additional Information
- See also:
- See also needed
Notes
-
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