BIS fnc bloodEffect: Difference between revisions
| m (Text replacement - "\[\[Category\:Function Group\: Feedback(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") | Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "") | ||
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| {{Function|Comments= | {{Function|Comments= | ||
| | arma3 |Game name= | | arma3 |Game name= | ||
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| |gr1 = Feedback |GROUP1= | |gr1 = Feedback |GROUP1= | ||
| | Adds the bleeding effect post-processing effect to the players screen.  |DESCRIPTION= | | Adds the bleeding effect post-processing effect to the players screen.  |DESCRIPTION= | ||
| | [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX= | | [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX= | ||
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| | [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
| |x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code> |=   | |x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code> |=   | ||
| | [[BIS_fnc_indicateBleeding]] |SEEALSO= | | [[BIS_fnc_indicateBleeding]] |SEEALSO= | ||
Revision as of 22:36, 16 January 2021
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect;
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
- [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	