BIS fnc sideIsEnemy: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Sides(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Sides |GROUP1= | |gr1 = Sides |GROUP1= | ||
| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. |DESCRIPTION= | | Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. |DESCRIPTION= | ||
| [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |SYNTAX= | | [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |SYNTAX= | ||
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| [[Boolean]] - True if side B is enemy to side A. |RETURNVALUE= | | [[Boolean]] - True if side B is enemy to side A. |RETURNVALUE= | ||
|x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> |EXAMPLE1= | |x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> |EXAMPLE1= | ||
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |SEEALSO= | | [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |SEEALSO= |
Revision as of 23:51, 16 January 2021
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy;
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is enemy to side A.
Examples
- Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.
Additional Information
Notes
-
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