BIS fnc toUpperDisplayTexts: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= GUI |GROUP1=
|gr1= GUI |GROUP1=
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| <pre>/*
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
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| <!-- [] call [[BIS_fnc_toUpperDisplayTexts]]; --> |SYNTAX=
| <!-- [] call [[BIS_fnc_toUpperDisplayTexts]]; --> |SYNTAX=
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| |RETURNVALUE=
| |RETURNVALUE=
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|x1= <code></code> |=  
|x1= <code></code> |=  
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| |SEEALSO=
| |SEEALSO=

Revision as of 00:07, 17 January 2021


Hover & click on the images for description

Description

Description:
/*

	Description:
		* Converts text of selected classes in one display to upper-case.
		* Searches inside Controls class of the display. Looks inside RscControlsGroup as well.
		* Doesn't toUpper class with name "PlayersName" (TODO - Maybe make it parameter as well).

	Parameter(s):
		0: STRING - Class name of the display (e. g. "RscDisplayOptionsAudio").
		1: ARRAY OF STRINGS - Class names of parents of controls you want to toUpper (e. g. ["RscText", "RscTitle"]).
		2 (Optional): ARRAY OF STRINGS - Class names of controls you don't want toUpper (e. g. ["CA_VehicleAuthor"] - suitable for toUppering all RscTexts except CA_VehicleAuthor).

	Returns:
	NOTHING
*/



(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
GUI

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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