ctrlActivate: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "")  | 
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{{Command|Comments=  | {{Command|Comments=  | ||
| arma1 |Game name=  | | arma1 |Game name=  | ||
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|gr1= GUI Control |GROUP1=  | |gr1= GUI Control |GROUP1=  | ||
| Launch actions attached to given (button based) control. <br>    | | Launch actions attached to given (button based) control. <br>    | ||
| Line 13: | Line 11: | ||
Command ignores control disabled state. (Example 2)  | Command ignores control disabled state. (Example 2)  | ||
  |DESCRIPTION=  |   |DESCRIPTION=  | ||
| '''ctrlActivate''' controlName|SYNTAX=  | | '''ctrlActivate''' controlName|SYNTAX=  | ||
| Line 20: | Line 17: | ||
| [[Nothing]] |RETURNVALUE=  | | [[Nothing]] |RETURNVALUE=  | ||
|x1= <code>[[ctrlActivate]] _control</code> |EXAMPLE1=  | |x1= <code>[[ctrlActivate]] _control</code> |EXAMPLE1=  | ||
| Line 26: | Line 22: | ||
[[ctrlActivate]] _control; // Action fired.  | [[ctrlActivate]] _control; // Action fired.  | ||
</code> |EXAMPLE2=  | </code> |EXAMPLE2=  | ||
| [[allControls]], [[allDisplays]], [[controlsGroupCtrl]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlClassName]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[displayParent]]  |SEEALSO=  | | [[allControls]], [[allDisplays]], [[controlsGroupCtrl]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlClassName]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[displayParent]]  |SEEALSO=  | ||
Revision as of 00:23, 17 January 2021
Description
- Description:
 - Launch actions attached to given (button based) control. 
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2) - Groups:
 - GUI Control
 
Syntax
Examples
- Example 1:
 ctrlActivate _control- Example 2:
 _control ctrlEnable false; ctrlActivate _control; // Action fired.
Additional Information
- See also:
 - allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note