setObjectTexture – Talk

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(VBS syntax)
 
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== Multiplayer ==
In VBS1 you can use [[setObjectTexture]] on map objects using the [[object]] id. Should this variation be noted here, or should this command be duplicated as a VBS1 scripting commands variant? [[User:Shinraiden|Shinraiden]] 00:06, 25 August 2006 (CEST)


Will there be a global equivalent to this command in Armed Assault with effects on all clients?
:Do deal with the issue of overlapping commands in VBS and ArmA (which ''might'' use different syntaxes) we decided to give each VBS command its own page, even (actually, ''especially'') if they are duplicates (just like you have done in your sandbox already). So - to answer your question - the [[setObjectTexture (VBS1)]] page would be the appropriate place for that information. --[[User:Kronzky|Kronzky]] 02:49, 25 August 2006 (CEST)
Hint to BIS: for future games please consider including dynamic proxies, which can be set by scripting - so we can make proper ACES / Tiger Loadouts ;) --[[User:TeRp|TeRp]] 00:38, 21 July 2006 (CEST)

Latest revision as of 01:49, 25 August 2006

In VBS1 you can use setObjectTexture on map objects using the object id. Should this variation be noted here, or should this command be duplicated as a VBS1 scripting commands variant? Shinraiden 00:06, 25 August 2006 (CEST)

Do deal with the issue of overlapping commands in VBS and ArmA (which might use different syntaxes) we decided to give each VBS command its own page, even (actually, especially) if they are duplicates (just like you have done in your sandbox already). So - to answer your question - the setObjectTexture (VBS1) page would be the appropriate place for that information. --Kronzky 02:49, 25 August 2006 (CEST)