enableAI: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}") | Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "") | ||
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| {{Command|Comments= | {{Command|Comments= | ||
| | arma1 |Game name= | | arma1 |Game name= | ||
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| |gr2= Unit Control |GROUP2= | |gr2= Unit Control |GROUP2= | ||
| | Enables parts of the AI behavior that was disabled by [[disableAI]].   | | Enables parts of the AI behavior that was disabled by [[disableAI]].   | ||
| Line 19: | Line 17: | ||
| {{Important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] }} | {{Important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] }} | ||
| {{Feature|arma3 | Since Arma 3 v1.95.145843 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}}|DESCRIPTION= | {{Feature|arma3 | Since Arma 3 v1.95.145843 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}}|DESCRIPTION= | ||
| | unit '''enableAI''' skilltype |SYNTAX= | | unit '''enableAI''' skilltype |SYNTAX= | ||
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| | [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
| |x1= <code>_soldierOne [[enableAI]] "Move";</code> |EXAMPLE1= | |x1= <code>_soldierOne [[enableAI]] "Move";</code> |EXAMPLE1= | ||
| | [[disableAI]], [[checkAIFeature]], [[enableAIFeature]], [[vehicleMoveInfo]] |SEEALSO= | | [[disableAI]], [[checkAIFeature]], [[enableAIFeature]], [[vehicleMoveInfo]] |SEEALSO= | ||
Revision as of 01:15, 17 January 2021
Description
- Description:
- Enables parts of the AI behavior that was disabled by disableAI. 
 
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unit enableAI skilltype
- Parameters:
- unit: Object
- skilltype: String - See disableAI for possible values.
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne enableAI "Move";
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands: Global Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands
 
	
