isInRemainsCollector: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Checks if unit or vehicle is queued for disposal after death. |DESCRIPTION= | | Checks if unit or vehicle is queued for disposal after death. |DESCRIPTION= | ||
| '''isInRemainsCollector''' remain |SYNTAX= | | '''isInRemainsCollector''' remain |SYNTAX= | ||
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|x1= <code>[[if]] ([[isInRemainsCollector]] unit1) [[then]] {[[hint]] "unit1 is queued for disposal"};</code>|EXAMPLE1= | |x1= <code>[[if]] ([[isInRemainsCollector]] unit1) [[then]] {[[hint]] "unit1 is queued for disposal"};</code>|EXAMPLE1= | ||
| [[addToRemainsCollector]], [[removeFromRemainsCollector]] |SEEALSO= | | [[addToRemainsCollector]], [[removeFromRemainsCollector]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 01:44, 17 January 2021
Description
- Description:
- Checks if unit or vehicle is queued for disposal after death.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isInRemainsCollector remain
- Parameters:
- remain: Object - vehicle or unit
- Return Value:
- Boolean
Examples
- Example 1:
if (isInRemainsCollector unit1) then {hint "unit1 is queued for disposal"};
Additional Information
Notes
-
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