mineActive: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Mines |GROUP1= | |gr1= Mines |GROUP1= | ||
| Checks if the given mine is active. |DESCRIPTION= | | Checks if the given mine is active. |DESCRIPTION= | ||
| '''mineActive''' obj |SYNTAX= | | '''mineActive''' obj |SYNTAX= | ||
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|x1= <code>[[if]] ([[mineActive]] _mine) [[then]] {[[hint]] "BOOM!"}; </code>|EXAMPLE1= | |x1= <code>[[if]] ([[mineActive]] _mine) [[then]] {[[hint]] "BOOM!"}; </code>|EXAMPLE1= | ||
| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]] |SEEALSO= | | [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 01:57, 17 January 2021
Description
- Description:
- Checks if the given mine is active.
- Groups:
- Mines
Syntax
Examples
- Example 1:
if (mineActive _mine) then {hint "BOOM!"};
Additional Information
Notes
-
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Only post proven facts here! Add Note