mineActive: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") | Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "") | ||
| Line 1: | Line 1: | ||
| {{Command|Comments= | {{Command|Comments= | ||
| | arma3 |Game name= | | arma3 |Game name= | ||
| Line 9: | Line 8: | ||
| |gr1= Mines |GROUP1= | |gr1= Mines |GROUP1= | ||
| | Checks if the given mine is active.  |DESCRIPTION= | | Checks if the given mine is active.  |DESCRIPTION= | ||
| | '''mineActive''' obj |SYNTAX= | | '''mineActive''' obj |SYNTAX= | ||
| Line 23: | Line 20: | ||
| |x1= <code>[[if]] ([[mineActive]] _mine) [[then]] {[[hint]] "BOOM!"}; </code>|EXAMPLE1=   | |x1= <code>[[if]] ([[mineActive]] _mine) [[then]] {[[hint]] "BOOM!"}; </code>|EXAMPLE1=   | ||
| | [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]] |SEEALSO=   | | [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]] |SEEALSO=   | ||
| | |MPBEHAVIOUR=   | | |MPBEHAVIOUR=   | ||
| }} | }} | ||
Revision as of 01:57, 17 January 2021
Description
- Description:
- Checks if the given mine is active.
- Groups:
- Mines
Syntax
Examples
- Example 1:
- if (mineActive _mine) then {hint "BOOM!"};
Additional Information
Notes
- 
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