safeZoneH: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1= GUI Control |GROUP1= | |gr1= GUI Control |GROUP1= | ||
| [[Image:safezone.jpg|600px]]<br><br> | | [[Image:safezone.jpg|600px]]<br><br> | ||
Returns the height of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the Y axis, the value will be positive but resulting Y will end up beyond the bottom border. Therefore in order to calculate Y of the bottom screen border, the length of [[safeZoneY]] must be subtracted from [[safeZoneH]], but because it is negative, it must be added instead. <tt>_screenBottomBorderY <nowiki>=</nowiki> [[safeZoneH]] + [[safeZoneY]]</tt>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] |DESCRIPTION= | Returns the height of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the Y axis, the value will be positive but resulting Y will end up beyond the bottom border. Therefore in order to calculate Y of the bottom screen border, the length of [[safeZoneY]] must be subtracted from [[safeZoneH]], but because it is negative, it must be added instead. <tt>_screenBottomBorderY <nowiki>=</nowiki> [[safeZoneH]] + [[safeZoneY]]</tt>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] |DESCRIPTION= | ||
| [[SafeZoneH]] |SYNTAX= | | [[SafeZoneH]] |SYNTAX= | ||
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|x2= <code>_screenBottomBorderY = [[safeZoneH]] + [[safeZoneY]];</code> |EXAMPLE2= | |x2= <code>_screenBottomBorderY = [[safeZoneH]] + [[safeZoneY]];</code> |EXAMPLE2= | ||
| [[SafeZone]], [[SafeZoneX]], [[SafeZoneY]], [[SafeZoneW]] |SEEALSO= | | [[SafeZone]], [[SafeZoneX]], [[SafeZoneY]], [[SafeZoneW]] |SEEALSO= |
Revision as of 02:17, 17 January 2021
Description
- Description:
Returns the height of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the Y axis, the value will be positive but resulting Y will end up beyond the bottom border. Therefore in order to calculate Y of the bottom screen border, the length of safeZoneY must be subtracted from safeZoneH, but because it is negative, it must be added instead. _screenBottomBorderY = safeZoneH + safeZoneY. The measurement units depend on the current screen resolution getResolution. See also SafeZone- Groups:
- GUI Control
Syntax
Examples
Additional Information
Notes
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