ppEffectCreate: Difference between revisions
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{{Command|Comments=  | {{Command|Comments=  | ||
| arma2 |Game name=  | | arma2 |Game name=  | ||
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|gr1= Camera Control |GROUP1=  | |gr1= Camera Control |GROUP1=  | ||
| Creates [[Post process effects]] specified by effect name and priority. Supported effects are:<br>  | | Creates [[Post process effects]] specified by effect name and priority. Supported effects are:<br>  | ||
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|DESCRIPTION=  | |DESCRIPTION=  | ||
| '''ppEffectCreate''' [name, priority] |SYNTAX=  | | '''ppEffectCreate''' [name, priority] |SYNTAX=  | ||
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|r2= [[Array]] of [[Number]]s [handle1, ...] or [[Nothing]] if failed |RETURNVALUE2=  | |r2= [[Array]] of [[Number]]s [handle1, ...] or [[Nothing]] if failed |RETURNVALUE2=  | ||
|x1= <code>_ppGrain = [[ppEffectCreate]] ["filmGrain", 2005];</code>|EXAMPLE1=  | |x1= <code>_ppGrain = [[ppEffectCreate]] ["filmGrain", 2005];</code>|EXAMPLE1=  | ||
| [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] |SEEALSO=  | | [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] |SEEALSO=  | ||
|  |MPBEHAVIOUR=  | |  |MPBEHAVIOUR=  | ||
}}  | }}  | ||
Revision as of 02:21, 17 January 2021
Description
- Description:
 - Creates Post process effects specified by effect name and priority. Supported effects are:
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - ppEffectCreate [name, priority]
 - Parameters:
 - [name, priority]: Array
 - name: String - name of effect type.
 - priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
 - Return Value:
 - Number - handle or -1 if failed
 
Alternative Syntax
- Syntax:
 - ppEffectCreate [[name1, priority1],...]
 - Parameters:
 - [name1, priority1]: Array
 - name: String - name of effect type.
 - priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
 - Return Value:
 - Array of Numbers [handle1, ...] or Nothing if failed
 
Examples
- Example 1:
 _ppGrain = ppEffectCreate ["filmGrain", 2005];
Additional Information
- See also:
 - Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- 
For some examples, check this topic - Lou Montana
 
Bottom Section
- Posted on July 24, 2015 - 04:08 (UTC)
 - Raymix
 - "wetDistortion" only works if handle is used. Arma 3 (1.48.131561)