set3DENAttributes: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


|arma3|Game name=
|arma3|Game name=
Line 7: Line 6:


|gr1= Eden Editor |GROUP1=
|gr1= Eden Editor |GROUP1=
____________________________________________________________________________________________


| Set entity [[Eden Editor: Entity Attributes|attributes]].
| Set entity [[Eden Editor: Entity Attributes|attributes]].
Line 15: Line 13:
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
|DESCRIPTION=
|DESCRIPTION=
____________________________________________________________________________________________


| '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] |SYNTAX=
| '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] |SYNTAX=
Line 25: Line 22:
|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code>
|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code>
Set all selected objects as playable|EXAMPLE1=  
Set all selected objects as playable|EXAMPLE1=  
____________________________________________________________________________________________


|  
|  
Line 31: Line 27:
  |SEEALSO=  
  |SEEALSO=  
|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
}}
}}



Revision as of 02:46, 17 January 2021

Hover & click on the images for description

Description

Description:
Set entity attributes.

An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
Parameters:
entities: Array of types Eden Entity or Eden ID
class: String - attribute name
value: Any - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]]; Set all selected objects as playable

Additional Information

See also:
get3DENAttribute clear3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


Bottom Section