HDR Lighting: Difference between revisions

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All the lighting values which are entering into to the system can be in the real world range. This means that the engine is handling lighting conditions which are several orders of magnitude different. For the player it means that when entering dark areas from light it takes some time to adjust the eyes so it’s not only a visual effect but also influences the way that the game is played.
 
High Dynamic Range Lighting ('''HDR Lighting''') refers to all of the lighting values which are rendered in ArmA can consist of real world ranges. This means that the [[ArmA]] engine is handling lighting conditions which are several orders of magnitude different. For the player it means that when entering dark areas from light it takes some time to adjust the eyes so it’s not only a visual effect but also influences the way that the game is played.
 
 
==External Links==
 
[http://en.wikipedia.org/wiki/High_dynamic_range_rendering| Wikipedia Article on HDR Lighting]

Revision as of 04:12, 2 September 2006

High Dynamic Range Lighting (HDR Lighting) refers to all of the lighting values which are rendered in ArmA can consist of real world ranges. This means that the ArmA engine is handling lighting conditions which are several orders of magnitude different. For the player it means that when entering dark areas from light it takes some time to adjust the eyes so it’s not only a visual effect but also influences the way that the game is played.


External Links

Wikipedia Article on HDR Lighting