stopped: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Unit Control |GROUP1= | |gr1= Unit Control |GROUP1= | ||
| Check if unit is stopped by [[stop]] command. |DESCRIPTION= | | Check if unit is stopped by [[stop]] command. |DESCRIPTION= | ||
| [[Boolean]] <nowiki>=</nowiki> '''stopped''' unitName |SYNTAX= | | [[Boolean]] <nowiki>=</nowiki> '''stopped''' unitName |SYNTAX= | ||
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| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>? (stopped _loon1) : [[hint]] "Loon1 is stopped"</code> |EXAMPLE1= | |x1= <code>? (stopped _loon1) : [[hint]] "Loon1 is stopped"</code> |EXAMPLE1= | ||
| [[stop]] |SEEALSO= | | [[stop]] |SEEALSO= |
Revision as of 04:00, 17 January 2021
Description
- Description:
- Check if unit is stopped by stop command.
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
? (stopped _loon1) : hint "Loon1 is stopped"
Additional Information
- See also:
- stop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Control
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands