BIS fnc bitwiseAND: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:BIS_fnc_bitwiseAND}}{{Function | {{DISPLAYTITLE:BIS_fnc_bitwiseAND}}{{Function | ||
| arma3 |Game= | | arma3 |Game= | ||
|1.66 | |1.66 | ||
|gr1= Bitwise | |gr1= Bitwise | ||
|arg= |MPARGUMENTS= | |arg= |MPARGUMENTS= | ||
Line 14: | Line 14: | ||
Due to various limitations of the Real Virtuality engine this function is | Due to various limitations of the Real Virtuality engine this function is | ||
intended to work with unsigned 24 bit integers only. This means that the | intended to work with unsigned 24 bit integers only. This means that the | ||
supported range is 2^0...2^24 (1...16777216) | supported range is 2^0...2^24 (1...16777216) | ||
| [num1, num2] call '''BIS_fnc_bitwiseAND''' | | [num1, num2] call '''BIS_fnc_bitwiseAND''' | ||
|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer | |p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer | ||
|p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer | |p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer | ||
| [[Number]] - decimal number | | [[Number]] - decimal number | ||
|x1=<code>[2 + 4 + 8 + 32, 1] [[call]] [[BIS_fnc_bitwiseAND]]; // 0 | |x1=<code>[2 + 4 + 8 + 32, 1] [[call]] [[BIS_fnc_bitwiseAND]]; // 0 | ||
Line 27: | Line 27: | ||
[1 + 2 + 16 + 32, 4 + 8] [[call]] [[BIS_fnc_bitwiseAND]]; // 0 | [1 + 2 + 16 + 32, 4 + 8] [[call]] [[BIS_fnc_bitwiseAND]]; // 0 | ||
[1 + 2 + 16 + 32, 4 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 32 | [1 + 2 + 16 + 32, 4 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 32 | ||
[1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 48</code> | [1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 48</code> | ||
| [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]] | | [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 22:35, 17 January 2021
Description
- Description:
- Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)
Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216) - Execution:
- call
- Groups:
- Bitwise
Syntax
- Syntax:
- [num1, num2] call BIS_fnc_bitwiseAND
- Parameters:
- num1: Number - decimal or hexadecimal unsigned 24 bit integer
- num2: Number - decimal or hexadecimal unsigned 24 bit integer
- Return Value:
- Number - decimal number
Examples
- Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note