BIS fnc bloodEffect: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) | ||
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| {{Function | {{Function | ||
| | arma3  | | arma3 | ||
| |1.00 | |1.00 | ||
| |gr1 = Feedback  | |gr1 = Feedback | ||
| | Adds the bleeding effect post-processing effect to the players screen.  | | Adds the bleeding effect post-processing effect to the players screen. | ||
| | [10] call '''BIS_fnc_bloodEffect''';  | | [10] call '''BIS_fnc_bloodEffect'''; | ||
| |p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible.  | |p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. | ||
| | [[Nothing]]  | | [[Nothing]] | ||
| |x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code> | |x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code> | ||
| | [[BIS_fnc_indicateBleeding]]  | | [[BIS_fnc_indicateBleeding]] | ||
| }} | }} | ||
Revision as of 22:37, 17 January 2021
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect;
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
- [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	