BIS fnc progressLoadingScreen: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| tkoh |Game name=
| tkoh


|1.00|Game version=
|1.00


|gr1 = GUI |GROUP1=
|gr1 = GUI


| Progress scripted loading screen. The value will be preserved even when a new screen is opened. |DESCRIPTION=
| Progress scripted loading screen. The value will be preserved even when a new screen is opened.


| [progress] call [[BIS_fnc_progressLoadingScreen]] |SYNTAX=
| [progress] call [[BIS_fnc_progressLoadingScreen]]


|p1= progress: [[Number]] - Progress in range from 0 to 1|PARAMETER1=
|p1= progress: [[Number]] - Progress in range from 0 to 1


| [[Number]] - Progress|RETURNVALUE=
| [[Number]] - Progress


|x1= <code>_IDD = _prog = [0.75] [[call]] [[BIS_fnc_progressLoadingScreen]];</code>
|x1= <code>_IDD = _prog = [0.75] [[call]] [[BIS_fnc_progressLoadingScreen]];</code>


| [[Loading Screens]], [[BIS_fnc_displayLoading]] |SEEALSO=
| [[Loading Screens]], [[BIS_fnc_displayLoading]]
}}
}}



Revision as of 23:41, 17 January 2021

Hover & click on the images for description

Description

Description:
Progress scripted loading screen. The value will be preserved even when a new screen is opened.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[progress] call BIS_fnc_progressLoadingScreen
Parameters:
progress: Number - Progress in range from 0 to 1
Return Value:
Number - Progress

Examples

Example 1:
_IDD = _prog = [0.75] call BIS_fnc_progressLoadingScreen;

Additional Information

See also:
Loading ScreensBIS_fnc_displayLoading

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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