BIS fnc progressLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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Line 1: | Line 1: | ||
{{Function | {{Function | ||
| tkoh | | tkoh | ||
|1.00 | |1.00 | ||
|gr1 = GUI | |gr1 = GUI | ||
| Progress scripted loading screen. The value will be preserved even when a new screen is opened. | | Progress scripted loading screen. The value will be preserved even when a new screen is opened. | ||
| [progress] call [[BIS_fnc_progressLoadingScreen]] | | [progress] call [[BIS_fnc_progressLoadingScreen]] | ||
|p1= progress: [[Number]] - Progress in range from 0 to 1 | |p1= progress: [[Number]] - Progress in range from 0 to 1 | ||
| [[Number]] - Progress | | [[Number]] - Progress | ||
|x1= <code>_IDD = _prog = [0.75] [[call]] [[BIS_fnc_progressLoadingScreen]];</code> | |x1= <code>_IDD = _prog = [0.75] [[call]] [[BIS_fnc_progressLoadingScreen]];</code> | ||
| [[Loading Screens]], [[BIS_fnc_displayLoading]] | | [[Loading Screens]], [[BIS_fnc_displayLoading]] | ||
}} | }} | ||
Revision as of 23:41, 17 January 2021
Description
- Description:
- Progress scripted loading screen. The value will be preserved even when a new screen is opened.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [progress] call BIS_fnc_progressLoadingScreen
- Parameters:
- progress: Number - Progress in range from 0 to 1
- Return Value:
- Number - Progress
Examples
- Example 1:
_IDD = _prog = [0.75] call BIS_fnc_progressLoadingScreen;
Additional Information
- See also:
- Loading ScreensBIS_fnc_displayLoading
Notes
-
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